Bug Reports / [BUG] Strange normal map behavour

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arfur9
12
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 7th Feb 2017 14:25 Edited at: 7th Feb 2017 14:26
I have this weird normal map problem, I added my own textures to the EBE and made a simple room with tile textures.
When I run the level you can see normal maps showing through on content from the entity library and the maps are in order that you see them in the texture browser for the EBE

Windows10- pro
Quadro 600
8gbRam
3770k i7
GG 1.141

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arfur9
12
Years of Service
User Offline
Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 7th Feb 2017 14:43 Edited at: 7th Feb 2017 14:50
Building the game its using the wrong normal maps totally
here's the scene file and the texture sets

Its not the TV, I've deleted that and its still the same

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Belidos
3D Media Maker
8
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 7th Feb 2017 14:48
The maps are all .dds in the following format right?

nameoftexture_D.dds
nameoftexture_N.dds
nameoftexture_S.dds
nameoftexture_I.dds

As far as i know, GameGuru only reads normal, specular, and illumination maps in .dds format.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
arfur9
12
Years of Service
User Offline
Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 7th Feb 2017 14:51 Edited at: 7th Feb 2017 15:12
I just added the files to my previous post
Steps to re create
using the EBE
use the larger tiles as the floor a 3x2 floor square area
use the smaller tile as the walls
use large tiles on the ceiling
add the toilet stall from Classics/Modern World 2
Run the level and I get the strange normals

In the folder called Files\ebebank\default it looks like its using a file caled 12221036809823238380_N.dds
arfur9
12
Years of Service
User Offline
Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 7th Feb 2017 17:35 Edited at: 7th Feb 2017 18:20
There is something really funky going on when I build a stand alone, simply exporting a EBE floor tile I have over 800meg of dds files in Levelbank\testmap
which appears to be were the files go from ebebank\default
It takes 5 minutes to build a scene with nothing but a floor tile
Proof: the tile vs Cartoon Antics built with v1.13
its exporting all the files in Levelbank\testmap which includes all the material changes through the EBE, the normal map for the EBE textures is a scary 65 meg

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