Had a quick go, but now I just had the load game screen in a loop of death
I'll have to look further, not going to be as straightforward as I thought. Using "SwitchPage("")" is working better, but still having issues with it.
Edit - I've got the menu to auto load. However, when I exit out in my in game menu it then goes to the continue screen (not great) then proceeds to auto load again
I've tried to set a variable to fix this but so far no luck. While trying to read a prompt in the menu screen (again, with no luck) I encountered this odd throwback from my menu screen on returning to the default one. Probably because I've moved the backdrop image out of the way to see the (still non-existent prompt)
Odd it only displays the objects and not the terrain.
Most of my problems here are the fact I have to exit the game by forcing a win condition. It then goes back to the menu, but will not auto exit, just reload the level, which kind of defeats the point. The QuitGame() command in the title script does not work in the game itself it seems, which would make things a lot easier.
I'll try some text commands rather than prompt to see if that works better. I though moving the backdrop sprite would work, but not seeing any info I can use. At least I can see what my flag variable is doing then.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.