Product Chat / hair stays behind

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PCS
7
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Joined: 7th Jul 2016
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Posted: 4th Feb 2017 08:53
just a quick question.
it only happens in one of my maps. when i place a created character down, and as soon as the character starts walking there hair stays behind.
Any help would be appreciated.

Windows 7 Professional 64-bit
Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
synchromesh
Forum Support
10
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Joined: 24th Jan 2014
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Posted: 4th Feb 2017 09:55
Have you locked the character at all whilst locking models ?

Try going to overhead view and dragging the mouse pointer over him ... Whilst your still holding the mouse button press "Spacebar "
Then see what happens .... You may then need to repeat the process ?
This is just a theory ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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PCS
7
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Joined: 7th Jul 2016
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Posted: 4th Feb 2017 13:01
No it does not help.

it does not matter were i put a character , or how many i put down , there hair or beard stay at the place were i put them when they start walking.
When they walk they have there hair on, but it looks like a copy of the hair stays behind on that spot. were they have been placed.
Windows 7 Professional 64-bit
Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
DVader
20
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Joined: 28th Jan 2004
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Posted: 4th Feb 2017 15:25 Edited at: 4th Feb 2017 15:25
I've reported this previously, it seems only to happen with CC made characters. I also noticed that it happens more readily if you put the player in an enclosed room for some reason. I also think it fixes itself occasionally, at least until you have reloaded the map. Definitely seen this issue before.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 6th Feb 2017 10:20
Can you post a step by step on how to reproduce this bug, as I have not seen this one myself.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

PCS
7
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Joined: 7th Jul 2016
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Posted: 6th Feb 2017 21:18
hi Lee.
i have tested again, and realize that it is happening on any map, even an empty map.
once i selected a character that i have made in gg , and placed it on the map its fine, the moment that i change the default script witch is the ai _soldier script to any other script and press apply, when if i move the character with the mouse in the editor then , also the hair and the mustache stays behind, but as long as i leave the original scrip when i place the character down, witch is ai_soldier, then it does not do it, but as soon as i change the script to any other then it happens.

i will try and make a video as soon as i know how to make one and up load it, so that it can help explain better what is happening.

thanks for the help.
Windows 7 Professional 64-bit
Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Len the man
9
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Joined: 12th Jun 2015
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Posted: 7th Feb 2017 02:16
This happens with my maps sometimes... Usually if I close out and restart GG, then it seems to get fixed, or if I restart my PC, it seems to correct the problem.
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 7th Feb 2017 10:07
Thanks for the report, I have added it to my short list.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Belidos
3D Media Maker
8
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 7th Feb 2017 12:08
Quote: "Thanks for the report, I have added it to my short list."


Don't you mean your "short very long list"?

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
DVader
20
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Joined: 28th Jan 2004
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Posted: 8th Feb 2017 18:10
I can confirm the script issue. I did change the scripts in the example above as well, but forgot that Even a custom script of standing there idling will do it.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.

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