Ok, so I have the sounds sorted now, made my own engine sound and a sort of cockpit instruments noise. Still haven't made another stand alone yet as I've been busy playing with Gimp, the results are attached, wish I new what I was doing with it mind, I'm no artist.
@BORT, yes please. What I'm looking for is something I can use as a cockpit object, basically it just sits at the same position and rotation as the player so you are always looking through it. I tried the glass from wizard of ids cryo pod which is the right shape but not clear enough.
What I am hoping to do is put a dynamic light at the player pos to reflect off the glass to simulate the instruments reflection, if you get my drift. Seeing all the fuss going on with cube mapping though I'm wondering if I could use that technique instead.
I'm also trying to come up with a good way of representing the ship velocity on screen with sprites, somehow need to have x,y&z velocitiet represented in a visual form that is useful to the player, I could just put raw numbers on display but that wouldn't really mean much when you are whizzing around in a barely controllable spinning top!
Any ideas appreciated but it has to be something I can do with sprites.
Been there, done that, got all the T-Shirts!