Quote: "Then you can scale the doors, windows etc to fit "
Probably not the best idea, to scale animated objects, Gameguru is a bit iffy with scaled objects especially if they are animated.Doors needs to be exported centered, once you scale the door the center for door moves which means the game logic will detect the center else where instead of where it should be, which could be rather troublesome.
So to avoid having to scale altogether, your door/window entity simply needs to follow grid snapping, and stay within the 5unit increment margin which, means if you delete a cubes around the the frame the smallest size cube possible is "5 units" it will not result in gaps/overlapping on the outside of the window or door, you can oblivious , do 2.5units on either side of the door for a overlap on the frame.The frame it self needs to be thicker then 2.5 units to hide the overlapping cube properly.
But best to stay within the 5 unit increment range, lot less headache.If you stick to the 5 unit increment range internal part of the mesh can be any size and width dimension as long as it allows for grid snapping.Then there is no need to worry about having to scale doors and such to fit.
Not to worry about the guys who can't model, or who don't want to I personally will be uploading and creating a bucket load of EBE compatible entities over the next few weeks for the store, all shapes, sized and colours, it should hopefully assist in creating the best looking EBE buildings straight out of a home decorating magazine
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD