Product Chat / Cutters in EBE

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Lance
21
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Joined: 22nd Jul 2003
Location: Third planet from Sun
Posted: 28th Jan 2017 16:53
It would be nice to see 'cutters' in the EBE . They could be used to cut holes thru sections in walls , corners and other building parts . Nothing looks better than a hole blasted thru a wall .

Lance
Lance

Joined 22nd Jul 2003

PM
wizard of id
3D Media Maker
18
Years of Service
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 28th Jan 2017 17:38
There is no need for CSG cutters with ebe, once you get you hands on it you will see why.Lee might add CSG entity cutter.The way EBE works is you can paint your entire building and with precision of a small cube delete a wall block by block, and will allow for some interesting shapes, albeit in cube form.Any thing more complex you would need to add a simple model with outline fitting with the grid dimensions of EBE.

So you won't have a natural hole for example, but that isn't the intention of EBE in any ways not for the first version at least.But don't worry you will be able to create holes in your EBE creations, might just be slightly more blockly then some would like.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD
Stab in the Dark software
GameGuru TGC Backer
21
Years of Service
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Joined: 12th Dec 2002
Location: Upstate New York USA
Posted: 28th Jan 2017 17:48
The EBE needs CSG like this.
The coffee is lovely dark and deep,and I have code to write before I sleep.
Lance
21
Years of Service
User Offline
Joined: 22nd Jul 2003
Location: Third planet from Sun
Posted: 28th Jan 2017 17:50 Edited at: 28th Jan 2017 17:54
wizard o i :
Sounds OK to me for a starter . I would really like some jagged holes in things somewhere down the road .


Stab I T D : That's what I am talking about .
Lance
Lance

Joined 22nd Jul 2003

PM
Stab in the Dark software
GameGuru TGC Backer
21
Years of Service
User Offline
Joined: 12th Dec 2002
Location: Upstate New York USA
Posted: 28th Jan 2017 18:40
I gave him the code it is up to him to use it.
The coffee is lovely dark and deep,and I have code to write before I sleep.
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 30th Jan 2017 22:41
I had thought of adding CSG to the first version, but there are enough reasons not to add right now, and for my first release of this 'mini-modeler' I want to keep things super simple and see how it can evolve naturally. I also want to see how far we can go with cubes overlaid with associated (linked) entities, and determine if there is anything more important than CSG for the next series of options for the Easy Building Editor.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

devlin
10
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Joined: 12th Feb 2014
Location:
Posted: 31st Jan 2017 13:35
new in news update looks good,
would i like to see more on how it was done .

https://youtu.be/X0YCk444fgU
PM
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 31st Jan 2017 16:51
You may not believe it, but you could create that building yourself in about 5 minutes using stock media and the EBE. I will do a video on using the whole thing once it goes live
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

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