Quote: "You found a short cut right"
Nope, not unless i did by accident, i just didn't find it that challenging, except for one point where the position of the next set of enemies was such that you triggered them through the wall to attack by walking up to the back wall of a room way before you're meant to encounter them.
Quote: "First few times I played the health would stick on 60 and would not heal until I got shot again."
Never came across that, that's an odd bug i haven't seen before.
Quote: "You have to use the save and load with this game but then it shows another fault. After a load game the guys you shot before the save now just stand and look at you and don't fire. Few other times the bad guys would just die in front of me after loading a save game. "
I had the opposite of that, the two times i died and reloaded from save game, the enemies that had killed me previously came sprinting around the corner almost before i had finished loading and attacked me, a little over responsive there.
Quote: "I like the fact there is no loading to get to the sewer level as its all part of the same map."
Totally agree there. It's something i've been doing in my levels to reduce loading times.
Quote: "Didn't like the fog at times looked a bit old with the type of sky you have."
Yup same here, it just looked way to flat against that sky type, i like the fog itself, so maybe a different sky type would make a difference.
Quote: "Would not more people see and try this if it was in the Showcase Forum?"
I don't think it's meant to be a showcase of a finished game (which is what that forum is for), more an example for Lee to see the long loading times.
Quote: "I think you have done a great job with this, must have taken a very long time."
Yup, i really enjoyed it, it'd be a great start to a pretty good game if it was developed further.
i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.