Scripts / How to disable physics on multiple entities which are already in map?

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Mipastu
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Joined: 16th Feb 2015
Location: Finland
Posted: 22nd Jan 2017 10:56
Hello! i have made a huge map and its almoust done, so it contains alot. Alot of trees at the moment, i would like to disable those trees physics for fixing loading time etc. Is there quick way to do this than earsing ALL of them and putting them again?
Intel Core i5 6600K @ 3.50GHz ¨ 16,0Gt dual channel RAM @ 1334MHz ¨¨ 2048MtNVIDIA GeForce GTX 1060 6GB ¨¨ 465GB Samsung SSD 750 EVO 500GB (SSD) ¨¨ Windows 10 Home 64-bit
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 22nd Jan 2017 11:37
Edit their FPE files change the collision mode line to =11

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Mipastu
GameGuru TGC Backer
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Joined: 16th Feb 2015
Location: Finland
Posted: 22nd Jan 2017 12:38
Thank you very much!
Intel Core i5 6600K @ 3.50GHz ¨ 16,0Gt dual channel RAM @ 1334MHz ¨¨ 2048MtNVIDIA GeForce GTX 1060 6GB ¨¨ 465GB Samsung SSD 750 EVO 500GB (SSD) ¨¨ Windows 10 Home 64-bit
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 22nd Jan 2017 12:48
You may have to delete the .dbo files that gg auto generates when you use them in the editor to make the changes come into effect, it's a little odd sometimes changes just work other times you have to delete the .dbo, seems a little random sometimes.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
Mipastu
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 16th Feb 2015
Location: Finland
Posted: 22nd Jan 2017 14:53
Worked without deleting them but good to know if i mess with the fpe.'s again
Intel Core i5 6600K @ 3.50GHz ¨ 16,0Gt dual channel RAM @ 1334MHz ¨¨ 2048MtNVIDIA GeForce GTX 1060 6GB ¨¨ 465GB Samsung SSD 750 EVO 500GB (SSD) ¨¨ Windows 10 Home 64-bit

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