Product Chat / Not showing "Brick Fence" model from Mega Pack 3 after LIGHT MAP F4

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stor
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Posted: 21st Jan 2017 14:48
Not showing "Brick Fence" model from Mega Pack 3 after LIGHT MAP F4

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Jerry Tremble
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Posted: 21st Jan 2017 15:46
I don't lightmap much but I'd suspect it has something to do with the transparency of the model. Probably something in the .fpe (transparency = ?, perhaps?) but can't think of it right now as I'm a little hung over and fuzzy-headed, lol!
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stor
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Posted: 21st Jan 2017 16:58
I tried and it did not work.
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stor
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Posted: 21st Jan 2017 17:23
Is there a way to remove the "pre back" I did, because every time I start the game is loaded with the "pre back".
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Jerry Tremble
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Posted: 21st Jan 2017 17:30
Quote: "I tried and it did not work.
"



What did you try? lol
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stor
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Posted: 21st Jan 2017 18:45
Quote: "What did you try? lol"


transparency = 0 and transparency = 1 in .fpe file.
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stor
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Posted: 21st Jan 2017 18:46
For now I removed the "pre back" until I find an answer.
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stor
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Posted: 21st Jan 2017 19:01
Thank you that's exactly what I did.
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Jerry Tremble
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Posted: 21st Jan 2017 19:42
I was gonna suggest try transparency = 2 next, but I got home and had a chance to try it. I also made all the other .fpe settings the same as one of the chain link fences. It makes no difference. I'll poke around with it some more when I get a chance. Perhaps in that time someone who knows much more than I will chime in here!
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Jerry Tremble
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Posted: 21st Jan 2017 20:07
Quote: ";LOD System
disablebatch = 1
lod1distance = 1500
lod2distance = 2500
"


I saw those too, and just a test I REM'd them out. It made no difference.


Quote: "but if you look at the .fpe it is calling for a texture which is plain black,"


I didn't even notice the texture reference. Good eye, Bod! Yeah, a black texture would make it transparent. I just tried it and that was the issue all along. Stor, just leave the texture line blank and save the fpe. ( textured = ) That will fix your issue! The texture is actually referenced in the .x file, so the fpe is messing it up with that call.
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synchromesh
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Posted: 21st Jan 2017 21:44 Edited at: 21st Jan 2017 21:47
There is also my old wall kit here free that's similar if its any good ..
https://drive.google.com/file/d/0B-owQ_uSUMNMc1hLSm5LekFrbjg/view?usp=sharing

You can mix and match ...

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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stor
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Posted: 22nd Jan 2017 05:21
Thank you very much!!! For all of you.
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Belidos
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Posted: 22nd Jan 2017 11:34
Just be warned.. if you follow the advice to leave the textured field blank, then when you make a standalone it will not copy the textures over tot he standalone, you will have to copy them over manually.

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3com
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Posted: 22nd Jan 2017 17:57
Item use "BF_metal_D.dds";"Brick06_D.dds"; and "marble03_D.dds" textures.
Ignore what this black texture does, you has to follow Jerry's and Belidos's suggestions.

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