Quote: ";LOD System
disablebatch = 1
lod1distance = 1500
lod2distance = 2500
"
I saw those too, and just a test I REM'd them out. It made no difference.
Quote: "but if you look at the .fpe it is calling for a texture which is plain black,"
I didn't even notice the texture reference. Good eye, Bod! Yeah, a black texture would make it transparent. I just tried it and that was the issue all along. Stor, just leave the texture line blank and save the fpe. ( textured = ) That will fix your issue! The texture is actually referenced in the .x file, so the fpe is messing it up with that call.
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.