Quote: "Check the normals in Blender are correct ? Load the model to Blender, in the edit window press N to open the right side panel (if it's not already open ) and put a tick in the the Backface Culling box, this will show you what the model will look like in GG."
Also if you look on your picture, a little further down is a section called normals, there are three boxes there to display the normal directions, if you select the third one, then change the size slider up to about 2, it will show a light blue line projecting out of each face, this is showing the direction of the normals, you want the blue line sticking out on the side that should be visible for each face.
A couple of shortcuts:
To use Blenders automatic normal adjustment, in edit mode highlight everything and press ctrl+N, this will try to swap all of the models normals so they're facing outwards
Sometimes the above does't work, so switch on the blue normal direction lines as i explained before, then each of the faces that are the wrong way, right click them, then press W, a menu should pop up, find and select "flip normal", this will flip the normal direction of each highlighted face.
i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.