when a object animating using script bullets pass trough them like they don have collision but if you use play anim in editor the colision with bullets works fine.but you have to remove the script and place the default.
the scipt i was using
function bigfan_loop_anim_init(e)
SetAnimation(0)
end
function bigfan_loop_anim_main(e)
if g_Entity[e]['activated'] == 0 then
LoopAnimation(e)
big_fan_anim = 1
SetActivated(e,1)
end
end