Hi,
I succesfully imported a model, it appears in Entity Editor , the textures is assigned in Entity editor, but the texture is not getting applied to it in the editor or in world editor.
I got in the same folder , floor.dbo, floor_D.TGA, floor_N.TGA,and floor_S.TGA.
Are TGA supported ?
Does GG supports UVs bigger than One going outside of boundaries ?
This is the FPE file
;Saved by FPSCR Object Importer v1.000
;header
desc = floor
;visualinfo
textured = floor_D.tga
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0
;orientation
model = floor.dbo
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 7845
collisionmode = 0
defaultstatic = 1
materialindex = 2
matrixmode = 0
cullmode = 0
;physics shapes
physicscount = 1
physics0 = "0,2.08666658401,2.97999954224,1.89999997616,0.0133333289996,-0.539999961853,0,0,0,0"
;identity details
ischaracter = 0
hasweapon =
isobjective = 2
cantakeweapon = 0
;statistics
strength = 25
explodable = 0
debrisshape = 0
;ai
aimain = default.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0