Product Chat / error 7018???

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stor
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Posted: 9th Jan 2017 12:12
I was just playing with the software and added a few models and I tried to run the game.

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Belidos
3D Media Maker
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Posted: 9th Jan 2017 13:17
if you look in the correct part of the forum for issues, you will find a sticky thread with a list of all of the codes and what they mean.

https://forum.game-guru.com/thread/216983

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Pirate Myke
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Posted: 9th Jan 2017 13:35
#define RUNTIMEERROR_B3DOBJECTLOADFAILED 7018

Appears that a model may be to complex of maybe the x file is corrupted.

Try welding vertices and try it again.
20500 tris is about the max Game Guru will handle right now.
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stor
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Posted: 9th Jan 2017 15:29
thank you all!!!
Is it possible to delete a model from entities?? (models who chose from the list).
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MStockton
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Posted: 9th Jan 2017 15:43
If you mean to permanently delete it, you need to go into your main GG files, into the entitybank, and then find and delete the model's folder if it is in a folder of its own. If it's in a shared folder, only delete the files directly associated with it. Make sure you have it saved somewhere else if you don't want to lose it!

If you mean just to delete it from the list of things currently being used on the left side of your editor screen, simply remove it from the map and save. It should then take it off of the list. If not, restart GG after the save and it should really be gone. If not, there is either a duplicate hidden off in space somewhere or some other problem I have yet to encounter.
I tried to sign it but all I did was mess up my screen.
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Pirate Myke
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Posted: 9th Jan 2017 15:44
No it is not possible that way.
What you can do is change the name of the FPE file and reload the map. You will receive a missing media message. Save the map and all of that entity will be deleted from your map.
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stor
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Posted: 10th Jan 2017 05:50
Wow thanks. This is something very basic to delete the model from the list (need to add the option to delete to GG).
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MStockton
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Posted: 10th Jan 2017 11:59 Edited at: 10th Jan 2017 12:01
Quote: "No it is not possible that way."


@Pirate Myke, is your method meant for the removal of objects that are in use on the map? If so, I'll try that the next time I need to get rid of 100 rocks or trees. That sounds quick and simple. I usually remove them by temporarily moving or deleting files and then load the map. It works well enough, though not an ideal solution. Should it not work at all? Sometimes I think my GG doesn't always work the same as the next guy's GG. Maybe I misunderstood the question of deleting or your reply completely, but I also see that I could have added a few details to my initial reply.

The second part of my answer is how I remove an unused item from the list on the left of the screen when I have already manually removed it from the map.

I'd love to see an easy "Delete From Map" and "Delete From Map and Entity List" option.
I tried to sign it but all I did was mess up my screen.
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Pirate Myke
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Posted: 10th Jan 2017 13:51
@Pete and Pete:

Yes this method is to remove all of an object from the map level. Once they are gone and you resave the map, that object should be remove from the library used objects listing on the left.

So if you have an existing map and you put in a building, save the map, then decide you dont want that building, then by deleting that object, saving the map should remove it from the used library list on the left.

Hope I made this a little clearer.
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MStockton
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Posted: 10th Jan 2017 14:40
Ok, I think we are on the same page now!
I tried to sign it but all I did was mess up my screen.
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Pirate Myke
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Posted: 10th Jan 2017 16:23
Excellent.
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