Product Chat / limbs

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Team wolf
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Posted: 8th Jan 2017 21:26
Can someone explain what lims are and how i define the first limp so it can be the collision limp
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 8th Jan 2017 23:34
Cant explain how to make a certain one the first.

But here is a program that will list out the limbs numbers for you that Scene Commander wrote a while ago.

https://dl.dropboxusercontent.com/u/98998019/limbfinder.zip

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Team wolf
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Posted: 12th Jan 2017 19:59 Edited at: 12th Jan 2017 20:00
What exacly are limbs anyway?
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Pirate Myke
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Posted: 12th Jan 2017 20:18
Limbs are the representation of the bone structure in a bone driven animated mesh.
With this in classic we where able to detect hit on any major part of the AI body and have a scripted and animated action to happen. Brought a sense of realism to the world when you shot one in the arm it reacts to the force and moves accordingly.

Here is a video from the master Bond1 on this subject, showing the results.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

Teabone
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Joined: 8th Jun 2006
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Posted: 12th Jan 2017 22:40 Edited at: 13th Jan 2017 09:19
I remember having a lot of fun with limbs in FPSC. Have characters yell [MOD EDIT ] when shot in the arm, or instantly die when shot in the head.

Please do not use profanity even abbreviated

Cmon Teabone you know better.
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Team wolf
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Joined: 26th Dec 2016
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Posted: 31st Jan 2017 11:12
I finaly realized that limbs are vertex groops.so grooup1 when i set limb one box colission has colission and not the other group.but when i set it to limb one poly all the object has collission is this some kind of a bug?
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