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/ Brush water to create puddles and wet surfaces with reflection.
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stor
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Posted:
7th Jan 2017 15:48
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It is possible?
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Pirate Myke
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7th Jan 2017 16:08
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Nope not yet.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.
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DVader
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7th Jan 2017 16:12
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You could lower and flatten all your terrain until it sits just above the water level and then lower it in places for puddles. not quite as good or easy as a stamp for puddles, but a way around it for now.
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
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Teabone
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Posted:
8th Jan 2017 04:03
Edited at:
8th Jan 2017 04:32
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I've been playing with many different methods for creating puddles. There are some that look better than others, but it all comes down to the shaders you are using or creating.I highly doubt we'd ever get a brush for puddles.
In the photo attachment is an example of the simplest solution
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stor
9
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Posted:
8th Jan 2017 08:11
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good start!
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