Yeah, that sounds good, having to adjust bloom and surface level to try to get your lights to look right is not a very useful method. Especially if you have your scenes looking about right already or of course if you have disabled bloom altogether, to save on speed. For me baking should be fairly wisiwig and not change the scenes look too drastically (apart from improved shadows and light reflections of course). AT the moment some scenes can look radically different in lighting when baked compared to real time.
I also note that we still have semi invisible doors after baking. It seems to affect all animated objects to a degree, but doors are where you really notice. I also find shadows can get cast underneath doors on different floor levels.
It can look pretty cool though, just not wanted in this instance
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.