Hey gang!
@Honkeyboy: Thanks for giving it a whirl and I'm glad you liked it
Quote: "pretty blooming impressive with my I5 with its crappy 7 series Radeon. "
Haha! We run the same terrible hardware. Well, maybe I should not insult it. Its been working flawlessly for years now. I suppose its more like an aged race horse
Quote: "I did spot a couple of things while reading the intro"
I usually just counter this with "
english is my 4th language bleehneneeeneneeehneeh" but you are of course correct. Mistakes I could have avoided
if I just read the text again after having typed it. Are you familiar with my larger
horror game release? Its riddled with "
they're and their" errors that are just infuriating to me now. Its why I advice any non-english devs to have their games proofread before releasing something commercial.
Quote: "A.I sweet they actually do chase you about (why dont mine do that?) lol"
I was just as surprised by this! I didn't do anything to them to provoke this but it adds a certain edge to them.
Quote: "you got those set to spawn cos they proper just come out of nowhere (nice effect) "
Ah! Thats a bug, not a feature. The level layout was originally different. But I couldn't get an important script to work, changed it and then the enemies ended up being kinda all over the place. I think, with all the inactive doors through the game, its still semi-believable.
Quote: "(wish i could get that sort of fps on my open maps)"
Thats a lot harder to do but there are a couple of tricks. We can chat about that via PM if ya like. I've been meaning to write a basic tutorial on optimization too but ...ya know, only so many hours in a day. My homepage hasnt been updated in proper Aeons.
@Payam: Quote: " I actually wanted to say I turned off the Vsync. Sorry."
Oh! I understand
Quote: "Other than a few thousand dollars I spent on my game "Self Portrait", Some of the most important parts of the game are in the hands of some people in the team who are not taking any money until we start selling it. We all are happy working on this project and we had almost no problem until now which is about 2 years."
I've seen a video of it somewhere! I didn't know you where the one working on that. Lemme follow you on indieDB.
Wish you and your team best of luck with it! If you ever need any kinda help from me, just ask
Don't really know what to expect from the game yet!! It looks very impressive. Cool materials!
Quote: "You are very kind but I suggest to send that model pack to someone who really needs and can make a good use of it."
Ha! Will do
I think I know just the guy.
@Granada:
Quote: "Hi Wolfe,did you ever put one out with checkpoints .played again today but the loading if you get killed is ruining it for me.
Dave"
Thanks for giving it another spin, Dave! I didn't get around to it yet but I'll upload save games for level 2 soon.
Now that it has been mentioned a couple of times I think an updated version of the game wouldn't be the worst idea. But I can't fit that into my time frame the next 2 weeks at least.
-Wolf