Description: The year is 1944, and on all fronts the Nazi Reich is being slowly driven to defeat. The player, beginning as a normal American soldier among countless millions is thrust into the invasion of Normandy. However, the German war machine has begun experimenting with an array of new and dangerous 'Wunderwaffe', wonder weapons, that pose an unprecedented threat to the Allied war effort, one that can only be stopped through the heroic efforts of a crack newly assembled team. It's up to them to stop the machinations of the Reich once and for all, before the dark powers unleashed in their haste to turn the tide of the war come to threaten not just the allies, but the world!
Anyway, this is a project I'm developing largely for fun, but I'll see how it turns out in the end if others think it might be worth playing. I'm trucking along a pretty decent pace in terms of putting solid missions together, inspired gameplay wise by classic WW2 FPS like MoH: Allied Assault, the original Call of Duty and Return to Castle Wolfenstein. As the story blurb suggests, I'm going for a hybrid of 'real' WW2 style missions ala MoH or CoD along with more campy B-movie supernatural silliness ala RTCW, not sure how those two merge together tonally, but I'm not taking this
too seriously.
Running into some of the expected AI and scripting problems here and there, and some texture occlusion bugs and general polish across the board, but for the most part it's working pretty well for what it is, a linear FPS. Just need to continue chugging along my mission roadmap and keep learning as I go.