Product Chat / finished level but you die at the Start Trigger?

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Meows
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Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 16th Dec 2016 23:50 Edited at: 18th Dec 2016 02:56
Just because I made a lvl2final.fpm so there are two levels in the dir lvl2.fpm and the lvl2final.fpm? Prior to that all was well. I just changed the player start to 9999 health and 1000 ammo and was going to run a final test game before making a standalone. Now no matter what I do I have lost this lvl! And actually it's pretty good! All custom sound effects, a few of my models and art work, a whole lot of work, and you all know the amount of time and effort we all put in each game, I pray there is a fix for this.

Is there a known bug that causes this? I was very happy at the results,
I am including the lvl2 final.fpm and the script and audio directories with models. If someone can please tell me how to fix this issue.

Thank you for your time.


Thanks to small_g for taking the time to look and caught the problem instantly, Game is proceeding well.

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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 17th Dec 2016 13:40 Edited at: 17th Dec 2016 13:41
you have some zones set to kill the player, make sure the start marker is not inside those zones.
and what is collisionoffdie.lua? that would also kill the player continuously.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 18th Dec 2016 02:54

Quote: "smallg::
you have some zones set to kill the player, make sure the start marker is not inside those zones.
and what is collisionoffdie.lua? that would also kill the player continuously."


That was the problem, I reedited the file and now all is well, Whew, Thanks it saved the day!

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