wow Great idea BOLT ACTION ,
I add a bit different trick to keep the polys way low at all times by
only loading into the map...... ITEMS that the player will see as he gets close
and then after he is past them , destroying all those behind...both done using
triggerzones.
So , for in your drawing...for example....I would have the first section
fully loaded and as it was completed---the first AREA COMPLETED would trigger the loading of
MAIN WORLD SECTION 2 and destroy totally MAIN WORLD SECTION 1
so now ONLY the polys for MAIN WORLD SECTION 2 exist in MEMORY.
next step of course--as per your drawing..
the second AREA COMPLETED would trigger the loading of
MAIN WORLD SECTION ETC DITTO and destroy totally MAIN WORLD SECTION 2
and ETC,,,ETC..and so on and doobie doobie doo.
The technique is quite simple and works well..only draw back,,,,player must be blocked from going back to whence he came...BUT,,,,in reality...even that can be done with a bit more triggerzone and
Lua work
It does take a bit of time to set up at to renaming entities and such , but , in reality ,
does open up map size a lot and so you could really use the full world size for one giant map and yet
MEMORY USAGE is kept quite limited.
If anyone is really interested in how...I'd be more than willing to share.
and thanks again BOLT for all your insights...and all you others too...
GREAT community here,,,BEATS ALL !!
UNIRD12B
Let\'s actually make something happen with this one !