Bug Reports / Tangent.

Author
Message
Preben
21
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 15th Dec 2016 15:30 Edited at: 15th Dec 2016 15:35
Seen in entity and static shaders , not checked others.
Normal and binormal looks fine , but tangent ?


fix: If i calculate a new WorldTangent in vertex based on WorldNormal it looks correct:


attached a test level.
best regards Preben Eriksen,

Attachments

test.fpm

Login to post a reply

Server time is: 2026-06-05 07:45:24
Your offset time is: 2026-06-05 07:45:24