So per a report from someone else on here with respect to something I had posted RE: advanced lighting/environmental effects, i started testing out some of the fog settings and noticed a very strange phenomenon. It specifically made the sky look remarkably square, with respect to the skybox itself.
So with fog you can see very clearly it's not rendering at all on the ceiling of the skybox and it makes for a very weird looking fog at high intensity levels (and really anything beyond medium)
So anyways, I realize this has probably been this way for a while but it's clearly something that should at least be addressed in even a small part, otherwise what's the point of having a fog slider at all?