If you really want to see clearly
what the occlusion slider does and
the difference it makes..
start a map and aim your player at a scene with a lot of items in it
both close and farther away....
the press tab...tab......then verify your number of visible polygons
with the slider at 100% then all down to 0%.
On any of my average size maps the difference will show at
100% = 600000 polys
0% = 800000 polys
So the difference seems to be quite apparent in the poly count , if not in a directly
visible to the eye way.
Also..try this....
Press tab...and see FPS count..then tab again and set occlusion to 100%
press,,,tab.tab to see FPS again...then
do the same and see FPS with occlusion at 0%
for me with
occlusion = 0% -----FPS = 79
occlusion = 100%--- FPS = 118
So...it does seem to make quite a difference...even if NOT visible to the eye..and that should be a good thing
since players wont perceive a quality difference thru the game.
Am I wrong in interpreting it this way ?
Thx
UNIRD12B
Let\'s actually make something happen with this one !