Product Chat / Need help setting fpe image settings,

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Meows
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Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 8th Dec 2016 13:13


I can't get the corner image to display right, it is the same image for the floor, walls and corner!
How do you reduce the image like we do in FPSC?
and what are the materialindex = 2 settings for GameGuru please?

curvFloorDarker.fpe


wallFloorDarker.fpe
Belidos
3D Media Maker
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Posted: 8th Dec 2016 13:41
Not sure about the curved piece, but you can't make adjustments to textures in gameguru/the fpe. So you can't always just add any texture to a model, you need to unwrap the object in a modelling program, and place the texture in those UV areas, then export it as a texture. It depends on how the original model was unwrapped.

The materal index settings are for setting the footstep sound when you walk on the object:

0 = GenericSoft
1 = Stone
2 = Metal
3 = Wood
4 = Glass
5 = Liquid Splashy Wet
6 = Cloth / Flesh / Soft Absorbant (blood effect)
7 = Hollow Drum Metal
8 = Small High Pitch Tin
9 = Small Low Pitch Tin
10 = Silly Material
11 = Marble
12 = Cobble
13 = Gravel
14 = Soft Metal
15 = Old Stone
16 = Old Wood
17 = Shallow Water
18 = Underwater

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Pirate Myke
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Posted: 8th Dec 2016 13:54
only 0 - 3 are working right now.
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Earthling45
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Posted: 8th Dec 2016 13:56
Hi Belidos, is there a file with all this information? this is very usefull to know
Pirate Myke
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Posted: 8th Dec 2016 14:33 Edited at: 8th Dec 2016 14:34
Audiobank/materials folder has all the sounds and names.

materialdefault.txt
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Emrys
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Posted: 8th Dec 2016 15:24 Edited at: 8th Dec 2016 15:30
Only thing I noticed was one has FloorDarker.DDS and the other has FloorDarker.dds I don't know if the capital DDS is causing you an issue.

/oh just read your post again are you saying texture is showing, it's just the texture scaling is wrong?
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Earthling45
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Posted: 8th Dec 2016 15:55
Quote: "materialdefault.txt"


Found it, thanks Pirate Myke
Belidos
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Posted: 8th Dec 2016 15:57
There's a surprising amount of information like this hidden away in the files folders, it's a shame there isn't some sort of centralized repository for it.

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Earthling45
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Posted: 8th Dec 2016 16:12
Yes indeed, but now that i know this, i'm going to make a file for it in excel.
Meows
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Location: Totally over the Rainbow
Posted: 9th Dec 2016 21:10
Quote: "Only thing I noticed was one has FloorDarker.DDS and the other has FloorDarker.dds I don't know if the capital DDS is causing you an issue.

/oh just read your post again are you saying texture is showing, it's just the texture scaling is wrong?"


I made the models. so they are all the same just some flat for the floor some rotated 180 for the walls and the curve is just a 30 degree curve. So I think you are on to something, with texture scaling. How do we scale the textures?
Teabone
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Posted: 9th Dec 2016 21:18 Edited at: 9th Dec 2016 21:22
You won't get much results with the material index. As they are still greatly behind FPSC in comparison. I'm still waiting.

Quote: "I made the models. so they are all the same just some flat for the floor some rotated 180 for the walls and the curve is just a 30 degree curve. So I think you are on to something, with texture scaling. How do we scale the textures?"


I don't think you can do that in GG or via FPE. Only in the original model editing software. As far as I know? I personally haven't used the importer feature that GG has.
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Meows
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Posted: 10th Dec 2016 00:33
Kinda FIXED it,,

and here is how,
I opened Entity Workshop.exe and imported the curve.x file then added the image and Had to reduce the image 6 times
to get it to display OK, not prefect but OK. reducing the image 7 times distorted it too much. Saved the edited files, and copied them into GameGuru and it shows up great!

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