I can't get the corner image to display right, it is the same image for the floor, walls and corner!
How do you reduce the image like we do in FPSC?
and what are the materialindex = 2 settings for GameGuru please?
curvFloorDarker.fpe
;Saved by FPSCR Object Importer v1.000
;header
desc = curvFloorDarker
;visualinfo
textured = FloorDarker.DDS
effect =
;effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0
;orientation
model = curveround.dbo
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
collisionmode = 0
defaultstatic = 1
materialindex = 2
matrixmode = 0
cullmode = 0
;physics shapes
physicscount = 1
physics0 = "0,94.9999771118,94.9999771118,94.9999771118,0,0,0,0,0,0"
;identity details
ischaracter = 0
hasweapon =
isobjective = 0
cantakeweapon = 0
;statistics
strength = 0
explodable = 0
debrisshape = 0
;ai
aimain = default.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0
wallFloorDarker.fpe
;Saved by FPSCR Object Importer v1.000
;header
desc = wallFloorDarker
;visualinfo
textured = FloorDarker.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0
;orientation
model = wall1.dbo
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
collisionmode = 0
defaultstatic = 1
materialindex = 1
matrixmode = 0
cullmode = 0
;physics shapes
physicscount = 1
physics0 = "0,94.9999847412,94.9999847412,7.60003662109,0,0,0,0,0,0"
;identity details
ischaracter = 0
hasweapon =
isobjective = 0
cantakeweapon = 0
;statistics
strength = 0
explodable = 0
debrisshape = 0
;ai
aimain = default.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0