Product Chat / How many years we are far from webgl? Is it possible?

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stor
9
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Joined: 27th Feb 2015
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Posted: 8th Dec 2016 09:40
How many years we are far from webgl? Is it possible? Or export to another platform like mobile.
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DVader
20
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Joined: 28th Jan 2004
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Posted: 8th Dec 2016 14:51
I can't see it in this incarnation of GG. Not unless they do update the engine big time at some point. If it used AGK as it's backbone it would have the potential for many platforms, Mac, Iphone, Android,Linux and a few others. AGK was launched with the promise of webgl support. While I used it a lot, it never managed it, it may have been added in the latest update, but rarely check these days. I got AGK on the premise of webgl support, so wasn't impressed with the way it went in the end.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Wolf
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16
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 8th Dec 2016 23:05
I'd say its not even on the menu.

I'm very happy when I get something optimized well enough to run on a pc plattform... optimizing for mobile?! Sheesh!
DVader
20
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Joined: 28th Jan 2004
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Posted: 8th Dec 2016 23:12
Quote: " optimizing for mobile?"


Yeah, GG is not exactly a beast as of yet, without heavy optimisation. As said AGK is a better option for anyone wanting to go multi platform or (if it's been introduced, webgl).


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.

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