Product Chat / How to compile levels?

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Meows
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Posted: 6th Dec 2016 05:29
have a 4 level game and need to compile it,. Made all the Title images and so on, where is it hidden please?
Belidos
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Posted: 6th Dec 2016 06:06
File menu, create standalone.

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Teabone
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Posted: 6th Dec 2016 06:12
Are you asking how to set the maps as a sequence?
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Belidos
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Posted: 6th Dec 2016 07:45
Oh yeah i forgot about that issue teabone.

To create a standalone for four levels:

1. Load level 4.
2. Run test mode.
3. Save Level 4.
4. Load level 3.
5. Run test mode.
6. Save Level 3.
7. Load level 2.
8. Run test mode.
9. Save Level 2.
10. Load level 2.
11. Run test mode.
12. Save Level 2.
13. Load level 1.
14. Run test mode.
15. Save Level 1.
16. While Level 1 is till loaded go to file > create standalone

This will create standalone of all levels.

The reason you run all the levels in test mode and save them in reverse order is to ensure that they all get copied over properly, sometimes if you don't do this it doesn't always detect the next level to convert over.

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Meows
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Location: Totally over the Rainbow
Posted: 8th Dec 2016 12:58
Quote: "To create a standalone for four levels:

1. Load level 4.
2. Run test mode.
3. Save Level 4.
4. Load level 3.
5. Run test mode.
6. Save Level 3.
7. Load level 2.
8. Run test mode.
9. Save Level 2.
10. Load level 2.
11. Run test mode.
12. Save Level 2.
13. Load level 1.
14. Run test mode.
15. Save Level 1.
16. While Level 1 is till loaded go to file > create standalone

This will create standalone of all levels.

The reason you run all the levels in test mode and save them in reverse order is to ensure that they all get copied over properly, sometimes if you don't do this it doesn't always detect the next level to convert over."


I have followed this 6 times now and although it compiles it only compiles Level ONE
All levels do compile separately.
I have a feeling I am missing something,
All levels are at
C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\gametwo\lvl1.fpm
C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\gametwo\lvl2.fpm
C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\gametwo\lvl3.fpm
C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\gametwo\lvl4.fpm

I would also like to know why my incremental saves are deleted from the same directory?
C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\gametwo\lvl1BACK1.fpm
C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\gametwo\lvl1BACK2.fpm
C:\Program Files\Steam\steamapps\common\Game Guru\Files\mapbank\gametwo\lvl1BACK3.fpm
and so on have disappeared!

no matter, here are the 4 levels, Much in them is custom models and a such. Not sure how to get that to you.
http://www.78ez.com/images/gametwo.7z
Belidos
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Posted: 8th Dec 2016 13:35
I have no idea why you can't get it tocreate all your levels as standalones, it always works for me.

The only thing i know of that stops it from working is if you use a custom script that loads the next level instead of using the winzone script. Standalone doesn't read some things direct from the script, for example commands to move to new levels. To get around it you just need to dop a winzone with the next level in its ifused field as well as your real jump to level script, the winzone doedn;t need to be in the game area, anywhere onthe map out of the way will do.

If you can get them to create as stand alones separately then there is a way to manually compile them together, all you do is take the "file" folders for the second, third, and fourth level and drop them into the main folder of the first level.

As to why your backups are being deleted, that really shouldn't be happening, there's nothing in gameguru that will delete your saved files, somehting maybe corrupted in your system?

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synchromesh
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Posted: 8th Dec 2016 14:51 Edited at: 8th Dec 2016 14:54
Never had the problem myself ....
As long as I load level 1 and create the standalone all the others copy over fine for me ?
I just tested a 4 level test I did weeks ago ... Just by loading level 1 and creating the standalone all the others copied as they should ?
ok there isn't much on each map but the standalone works fine ..
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MooKai
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Posted: 8th Dec 2016 15:04
Have you... Connected all levels with a winzone and entered the next level name in the winzone?
Normally u only need to load level 1 and then create the standalone from there.
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Belidos
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Posted: 8th Dec 2016 15:07
Yup, as long as you have a winzone with the next level in its ifield, it should just create a standalone for all levels, the reason i posted to go through each level backwards is because there used to be a small caching issue that sometimes missed out levels when creating a standalone, and that was the workaround, not sure if it's been fixed or not, but it's always good to try.

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MooKai
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Posted: 8th Dec 2016 23:24

never used that workaround... but maybe good to know for the future.
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gd
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Posted: 9th Dec 2016 00:03
Hi all, does the game levels have to be in the map root folder to create a stand-alone or can they be in a subfolder?
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Pirate Myke
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Posted: 9th Dec 2016 00:30
I believe they can be in a sub folder. The biggest thing you will have to check is that everything is copied over to the standalone. Compare the folders and content to see what is missing.
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MooKai
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Posted: 9th Dec 2016 01:27
in the beginning we had problems with subfolders...
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Pirate Myke
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Posted: 9th Dec 2016 03:46
Yes. After the Easter build it was fixed.
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Meows
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Location: Totally over the Rainbow
Posted: 11th Dec 2016 01:43
Thank you all! I did it. It took Belidos and Mookai's advice,
Quote: "Belidos: 1. Load level 1234.
2. Run test mode 1234
3.While Level 1 is till loaded go to file > create standalone
This will create standalone of all levels.
"

Quote: "MooKai: Have you... Connected all levels with a winzone and entered the next level name in the winzone?
Normally u only need to load level 1 and then create the standalone from there."





And a wana-bee 4 lvl game Cause I just wanted to see where GameGuru was at. I hope the guts of the program get added with the Voting thing updates, Personally, compiling complete games with all the art, sound, huds, and with LUA, tracking levels and quests. and the ability to add any weapon/character/weapon we want should be the priority. weapon/"standalone weapon"/"character/weapon" adding weapon to a character. The graphics are very nice, but at present it's like a lady of the night, lots of flash and short on substance. Yup I can say that. I worked cocktails at Caesars, and MGM, in the early 70's in Vegas during college.
It would not take much to polish it up, then work on the interior. Just a thought.
I took a look at the included games, and WOW that's talent, lots of talent.
The wana-bee game http://www.78ez.com/images/lvl1.7z
Belidos
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Posted: 11th Dec 2016 09:17
Gratz, glad we could help.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.

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