Quote: "Quote: "A way to delete an Entity directly from "Left Entity" panel rather than trying to find it on the map?"
Been asking for since day one
I'd personally like to see the left panel of entities to show each entity in the game world, rather than just their initial instance source. It is hard enough trying to click on entities in a very detailed map with overlaying objects. The widget doesn't really show you what is selected once you have clicked it. If double clicking the entity on the panel would zoom you into it where its on at the map and have it selected... it would make the development much easier. I have a very hard time making the details i want in my levels due to this issue with finding and selecting entities i have placed n the map.
Quote: "A way to search for an entity in GG?"
Yet another function I've been asking for since the start. A search bar at the top of the entity panel and even in the entity library would be very helpful. With finding entities on your map and finding entities in your library to place in your map. This is where software like Unity and Unreal excel. Tools for a good workflow make for better game design.
Quote: "I have Leadwerks engine, S2 Engine, Clickteam Fusion, Shoot em up kit ... All are automatically updated and cannot be rolled back ?
In fact neither can any of my games ..Ark Survival. Take On Mars etc ... That's the way steam is .... "
This is the same case with Creation Kit of which I use everyday. I have no problem with no roll back as well. As older versions tend to come with a lot of bugs and restrictions. Also opening newer projects in older versions of any software is setting yourself up for problems.
I do however understand where the concerns are coming from. A lot of the time I make improvements to LUA scripts and FPE files and even textures. Those changes are generally overwritten with each update. But I have since made it my common practice to keep any new changes I make to anything stock, duplicated, into a custom folder of my own.
I have folders called "teabone" in the entitybank, scriptbank, audiobank, videobank, terrainbank, skybank, vegbank, mapbank. With in those folders are my custom made assets and stock assets I have changed or updated. Such as entities, scripts, sounds and videos. It helps provide a good workflow and you never lose anything you have made or changed with each new update.
In general you can find the bank folders here:
"C:\Program Files (x86)\Steam\SteamApps\common\Game Guru"
Quote: "OR ...What happens If I update my system or my drive seriously crashes... what happens then? Can I go back to Steam and
get a GG copy back?"
As synchromesh recommends; as a habit I always at the end of every month, make a backup of these bank folders onto a portable external hard-drive. While it is GBs of data, I do this in case I have an HD fail. This is just something I do with any project with any software I use. You'll never lose your stuff if its backed up. Since you can re-install GG at anytime and just put your custom folders back into the bank folders manually. So in short: Yes you can get a GG copy back at anytime via Steam.