This guy is really ticked off at me,
He is from FPS Creator and needs to be in GameGuru,
I have tried,
;This character was created by FPSC Toolbox.
;Generated on 06/29/09 at 14:53:06
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;animationinfo
animmax = 115
anim0 = 190,209
anim1 = 2860,2970
anim2 = 235,259
anim3 = 260,279
anim4 = 280,299
anim5 = 300,318
anim6 = 319,355
anim7 = 160,189
anim11 = 2674,2744
anim13 = 493,522
anim14 = 2624,2672
anim16 = 523,552
anim17 = 120,139
anim18 = 140,159
anim20 = 80,99
anim21 = 100,119
anim31 = 356,380
anim32 = 381,405
anim33 = 381,405
anim34 = 381,405
anim35 = 381,405
anim36 = 406,442
anim40 = 443,462
anim41 = 463,492
anim50 = 553,572
anim51 = 573,597
anim52 = 598,622
anim53 = 623,642
anim54 = 643,662
anim55 = 663,681
anim56 = 682,731
anim57 = 160,189
anim61 = 0,19
anim62 = 20,39
anim63 = 882,911
anim64 = 40,59
anim65 = 60,79
anim66 = 912,941
anim67 = 120,139
anim68 = 140,159
anim70 = 80,99
anim71 = 100,119
anim81 = 732,756
anim82 = 757,781
anim83 = 757,781
anim84 = 757,781
anim85 = 757,781
anim86 = 782,831
anim90 = 832,851
anim91 = 852,881
anim92 = 2497,2536
anim93 = 2536,2561
anim94 = 2561,2624
anim95 = 2624,2674
anim96 = 2746,2774
anim97 = 2776,2828
anim98 = 2828,2860
anim99 = 2860,2970
anim24 = 211,310
anim25 = 51,100
in to the import " well the Direct X file,
It came out not working well, just stands there.
So in a fit of inspiration and reading the few thousand posts here
I found csi GameGuru,
so I put in a csi i got from a post
;AIAnims
csi_relaxed1 = 900,999
csi_relaxed2 = 1000,1282
csi_relaxedmovefore = 1290,1419
csi_cautious = 900,999
csi_cautiousmovefore = 1325,1419
csi_unarmed1 = 3000,3100
csi_unarmed2 = 3430,3697
csi_unarmedconversation = 3110,3420
csi_unarmedexplain = 4260,4464
csi_unarmedpointfore = 4470,4535
csi_unarmedpointback = 4680,4745
csi_unarmedpointleft = 4610,4675
csi_unarmedpointright = 4540,4605
csi_unarmedmovefore = 3870,3900
csi_unarmedmoverun = 3905,3925
csi_unarmedstairascend = 5600,5768
csi_unarmedstairdecend = 5800,5965
csi_unarmedladderascend1 = 4148,4110
csi_unarmedladderascend2 = 4148,4255
csi_unarmedladderascend3 = 4225,4255
csi_unarmedladderdecend1 = 4255,4225
csi_unarmedladderdecend2 = 4225,4148
csi_unarmeddeath = 4800,4958
csi_unarmedimpactfore = 4971,5021
csi_unarmedimpactback = 5031,5090
csi_unarmedimpactleft = 5171,5229
csi_unarmedimpactright = 5101,5160
csi_inchair = 3744,3828
csi_inchairsit = 3710,3744
csi_inchairgetup = 3828,3862
csi_swim = 3930,4015
csi_swimmovefore = 4030,4072
csi_stoodnormal = 100,205
csi_stoodrocket = 6133,6206
csi_stoodfidget1 = 100,205
csi_stoodfidget2 = 210,318
csi_stoodfidget3 = 325,431
csi_stoodfidget4 = 440,511
csi_stoodstartled = 1425,1465
csi_stoodpunch = 2340,2382
csi_stoodkick = 5511,5553
csi_stoodmovefore = 685,707
csi_stoodmoveback = 710,735
csi_stoodmoveleft = 740,762
csi_stoodmoveright = 765,789
csi_stoodstepleft = 610,640
csi_stoodstepright = 645,676
csi_stoodstrafeleft = 855,871
csi_stoodstraferight = 875,892
csi_stoodvault = 2281,2332
csi_stoodmoverun = 795,811
csi_stoodmoverunleft = 815,830
csi_stoodmoverunright = 835,850
csi_stoodreload = 515,605
csi_stoodreloadrocket = 6233,6315
csi_stoodwave = 1470,1520
csi_stoodtoss = 2390,2444
csi_stoodfirerocket = 6207,6232
csi_stoodincoverleft = 1580,1580
csi_stoodincoverpeekleft = 1581,1581
csi_stoodincoverthrowleft = 2680,2680
csi_stoodincoverright = 1525,1525
csi_stoodincoverpeekright = 1526,1526
csi_stoodincoverthrowright = 2570,2570
csi_stoodandturn = 6051,6070
csi_crouchidlenormal1 = 1670,1819
csi_crouchidlenormal2 = 1825,1914
csi_crouchidlerocket = 6472,6545
csi_crouchdown = 1630,1646
csi_crouchdownrocket = 6316,6356
csi_crouchrolldown = 2160,2216
csi_crouchrollup = 2225,2281
csi_crouchmovefore = 2075,2102
csi_crouchmoveback = 2102,2131
csi_crouchmoveleft = 2015,2043
csi_crouchmoveright = 2043,2072
csi_crouchmoverun = 2135,2153
csi_crouchreload = 1920,2010
csi_crouchreloadrocket = 6380,6471
csi_crouchwave = 2460,2510
csi_crouchtoss = 2520,2555
csi_crouchfirerocket = 6357,6379
csi_crouchimpactfore = 5240,5277
csi_crouchimpactback = 5290,5339
csi_crouchimpactleft = 5409,5466
csi_crouchimpactright = 5350,5395
csi_crouchgetup = 1646,1663
csi_crouchgetuprocket = 6573,6607
csi_rocket_stoodnormal = 7100,7205
csi_rocket_stoodfidget1 = 7100,7205
csi_rocket_stoodfidget2 = 7210,7318
csi_rocket_stoodfidget3 = 7325,7431
csi_rocket_stoodfidget4 = 7440,7511
csi_rocket_stoodstartled = 8425,8465
csi_rocket_stoodpunch = 9340,9382
csi_rocket_stoodkick = 9340,9382
csi_rocket_stoodmovefore = 7685,7707
csi_rocket_stoodmoveback = 7710,7735
csi_rocket_stoodmoveleft = 7740,7762
csi_rocket_stoodmoveright = 7765,7789
csi_rocket_stoodstepleft = 7610,7640
csi_rocket_stoodstepright = 7645,7676
csi_rocket_stoodstrafeleft = 7855,7871
csi_rocket_stoodstraferight = 7875,7892
csi_rocket_stoodvault = 9290,9334
csi_rocket_stoodmoverun = 7795,7811
csi_rocket_stoodmoverunleft = 7815,7830
csi_rocket_stoodmoverunright = 7835,7850
csi_rocket_stoodreload = 7515,7605
csi_rocket_stoodwave = 8470,8520
csi_rocket_stoodtoss = 8470,8520
csi_rocket_stoodincoverleft = 8580,8580
csi_rocket_stoodincoverpeekleft = 8580,8623
csi_rocket_stoodincoverthrowleft = 2680,2680
csi_rocket_stoodincoverright = 8525,8525
csi_rocket_stoodincoverpeekright = 8525,8573
csi_rocket_stoodincoverthrowright = 2570,2570
csi_rocket_stoodandturn = 9383,9402
csi_rocket_crouchidlenormal1 = 8670,8819
csi_rocket_crouchidlenormal2 = 8825,8914
csi_rocket_crouchdown = 8630,8663
csi_rocket_crouchrolldown = 9160,9216
csi_rocket_crouchrollup = 9225,9281
csi_rocket_crouchmovefore = 9075,9131
csi_rocket_crouchmoveback = 9075,9131
csi_rocket_crouchmoveleft = 9015,9072
csi_rocket_crouchmoveright = 9015,9072
csi_rocket_crouchmoverun = 9135,9153
csi_rocket_crouchreload = 8920,9010
csi_rocket_crouchwave = 2460,2510
csi_rocket_crouchtoss = 2520,2555
csi_rocket_crouchimpactfore = 5240,5277
csi_rocket_crouchimpactback = 5290,5339
csi_rocket_crouchimpactleft = 5409,5466
csi_rocket_crouchimpactright = 5350,5395
csi_rocket_crouchgetup = 1646,1663
csi_shotgun_stoodnormal = 11100,11205
csi_shotgun_stoodfidget1 = 11100,11205
csi_shotgun_stoodfidget2 = 11210,11318
csi_shotgun_stoodfidget3 = 11325,11431
csi_shotgun_stoodfidget4 = 11440,11511
csi_shotgun_stoodstartled = 12425,12465
csi_shotgun_stoodpunch = 13340,13382
csi_shotgun_stoodkick = 13340,13382
csi_shotgun_stoodmovefore = 11685,11707
csi_shotgun_stoodmoveback = 11710,11735
csi_shotgun_stoodmoveleft = 11740,11762
csi_shotgun_stoodmoveright = 11765,11789
csi_shotgun_stoodstepleft = 11610,11640
csi_shotgun_stoodstepright = 11645,11676
csi_shotgun_stoodstrafeleft = 11855,11871
csi_shotgun_stoodstraferight = 11875,11892
csi_shotgun_stoodvault = 13290,13334
csi_shotgun_stoodmoverun = 11795,11811
csi_shotgun_stoodmoverunleft = 11815,11830
csi_shotgun_stoodmoverunright = 11835,11850
csi_shotgun_stoodreload = 11515,11605
csi_shotgun_stoodwave = 12470,12520
csi_shotgun_stoodtoss = 12470,12520
csi_shotgun_stoodincoverleft = 12580,12580
csi_shotgun_stoodincoverpeekleft = 12580,12623
csi_shotgun_stoodincoverthrowleft = 2680,2680
csi_shotgun_stoodincoverright = 12525,12525
csi_shotgun_stoodincoverpeekright = 12525,12573
csi_shotgun_stoodincoverthrowright = 2570,2570
csi_shotgun_stoodandturn = 13394,13414
csi_shotgun_crouchidlenormal1 = 12670,12819
csi_shotgun_crouchidlenormal2 = 12825,12914
csi_shotgun_crouchdown = 12630,12663
csi_shotgun_crouchrolldown = 13160,13216
csi_shotgun_crouchrollup = 13225,13281
csi_shotgun_crouchmovefore = 13075,13131
csi_shotgun_crouchmoveback = 13075,13131
csi_shotgun_crouchmoveleft = 13015,13072
csi_shotgun_crouchmoveright = 13015,13072
csi_shotgun_crouchmoverun = 13135,13153
csi_shotgun_crouchreload = 12920,13010
csi_shotgun_crouchwave = 2460,2510
csi_shotgun_crouchtoss = 2520,2555
csi_shotgun_crouchimpactfore = 5240,5277
csi_shotgun_crouchimpactback = 5290,5339
csi_shotgun_crouchimpactleft = 5409,5466
csi_shotgun_crouchimpactright = 5350,5395
csi_shotgun_crouchgetup = 1646,1663
csi_uzi_stoodnormal = 14100,14205
csi_uzi_stoodfidget1 = 14100,14205
csi_uzi_stoodfidget2 = 14210,14318
csi_uzi_stoodfidget3 = 14325,14431
csi_uzi_stoodfidget4 = 14440,14511
csi_uzi_stoodstartled = 15425,15465
csi_uzi_stoodpunch = 16340,16382
csi_uzi_stoodkick = 16340,16382
csi_uzi_stoodmovefore = 14685,14707
csi_uzi_stoodmoveback = 14710,14735
csi_uzi_stoodmoveleft = 14740,14762
csi_uzi_stoodmoveright = 14765,14789
csi_uzi_stoodstepleft = 14610,14640
csi_uzi_stoodstepright = 14645,14676
csi_uzi_stoodstrafeleft = 14855,14871
csi_uzi_stoodstraferight = 14875,14892
csi_uzi_stoodvault = 16290,16334
csi_uzi_stoodmoverun = 14795,14811
csi_uzi_stoodmoverunleft = 14815,14830
csi_uzi_stoodmoverunright = 14835,14850
csi_uzi_stoodreload = 14515,14605
csi_uzi_stoodwave = 15470,15520
csi_uzi_stoodtoss = 15470,15520
csi_uzi_stoodincoverleft = 15580,15580
csi_uzi_stoodincoverpeekleft = 15580,15623
csi_uzi_stoodincoverthrowleft = 2680,2680
csi_uzi_stoodincoverright = 15525,15525
csi_uzi_stoodincoverpeekright = 15525,15573
csi_uzi_stoodincoverthrowright = 2570,2570
csi_uzi_stoodandturn = 16394,16414
csi_uzi_crouchidlenormal1 = 15670,15819
csi_uzi_crouchidlenormal2 = 15825,15914
csi_uzi_crouchdown = 15630,15663
csi_uzi_crouchrolldown = 16160,16216
csi_uzi_crouchrollup = 16225,16281
csi_uzi_crouchmovefore = 16075,16131
csi_uzi_crouchmoveback = 16075,16131
csi_uzi_crouchmoveleft = 16015,16072
csi_uzi_crouchmoveright = 16015,16072
csi_uzi_crouchmoverun = 16135,16153
csi_uzi_crouchreload = 15920,16010
csi_uzi_crouchwave = 2460,2510
csi_uzi_crouchtoss = 2520,2555
csi_uzi_crouchimpactfore = 5240,5277
csi_uzi_crouchimpactback = 5290,5339
csi_uzi_crouchimpactleft = 5409,5466
csi_uzi_crouchimpactright = 5350,5395
csi_uzi_crouchgetup = 1646,1663
csi_assault_stoodnormal = 17100,17205
csi_assault_stoodfidget1 = 17100,17205
csi_assault_stoodfidget2 = 17210,17318
csi_assault_stoodfidget3 = 17325,17431
csi_assault_stoodfidget4 = 17440,17511
csi_assault_stoodstartled = 18425,18465
csi_assault_stoodpunch = 19340,19382
csi_assault_stoodkick = 19340,19382
csi_assault_stoodmovefore = 17685,17707
csi_assault_stoodmoveback = 17710,17735
csi_assault_stoodmoveleft = 17740,17762
csi_assault_stoodmoveright = 17765,17789
csi_assault_stoodstepleft = 17610,17640
csi_assault_stoodstepright = 17645,17676
csi_assault_stoodstrafeleft = 17855,17871
csi_assault_stoodstraferight = 17875,17892
csi_assault_stoodvault = 19290,19334
csi_assault_stoodmoverun = 17795,17811
csi_assault_stoodmoverunleft = 17815,17830
csi_assault_stoodmoverunright = 17835,17850
csi_assault_stoodreload = 17515,17605
csi_assault_stoodwave = 18470,18520
csi_assault_stoodtoss = 18470,18520
csi_assault_stoodincoverleft = 18580,18580
csi_assault_stoodincoverpeekleft = 18580,18623
csi_assault_stoodincoverthrowleft = 2680,2680
csi_assault_stoodincoverright = 18525,18525
csi_assault_stoodincoverpeekright = 18525,18573
csi_assault_stoodincoverthrowright = 2570,2570
csi_assault_stoodandturn = 19383,19402
csi_assault_crouchidlenormal1 = 18670,18819
csi_assault_crouchidlenormal2 = 18825,18914
csi_assault_crouchdown = 18630,18663
csi_assault_crouchrolldown = 19160,19216
csi_assault_crouchrollup = 19225,19281
csi_assault_crouchmovefore = 2075,2131
csi_assault_crouchmoveback = 2075,2131
csi_assault_crouchmoveleft = 2015,2072
csi_assault_crouchmoveright = 2015,2072
csi_assault_crouchmoverun = 19135,19153
csi_assault_crouchreload = 18920,19010
csi_assault_crouchwave = 2460,2510
csi_assault_crouchtoss = 2520,2555
csi_assault_crouchimpactfore = 5240,5277
csi_assault_crouchimpactback = 5290,5339
csi_assault_crouchimpactleft = 5409,5466
csi_assault_crouchimpactright = 5350,5395
csi_assault_crouchgetup = 1646,1663
and he STILL Just Stands there!
What hoops do we have to jump through to get characters moving>?
I have a couple thousand models I need in GameGuru. This is beginning to
look like a nightmare.
Thanks for reading,