Is there a command to do HUD lag or a camera-activated delay?
What I mean is, when you turn your head, it takes a little bit for sprites and/or HUD elements to catch up.
A good example of something like this that already exists in GG would be the guns, you turn and the gun swings a bit to catch up with the camera.
Looking at a gunspec file shows these three lines, but I don't see anything in global.lua:
gunlagspeed =
gunlagxmax =
gunlagymax =