https://vimeo.com/192976638
Disclaimer: This video is from the latest beta!
What you can see is the result of the following movement sequence: "ss5","tx90;ty90;tz90;my100;mx100","tx90;ty90;tz90;my-100;mx-100"
The mutated version has the following movement instruction set:
"mf<n>" Move forward by n units
"mx<n>" Move in x axis by n units
"my<n>" and "mz<n>" - take a guess
"tx<n>" Turn around (Entities) x axis by n degrees
"ty<n>" and "tz<n>" - take a guess
" ss<n>" Set sequence time to n seconds
"sm<n>" Set sequence time to n milliseconds
"ps<n>" Pause for n seconds
"pm<n>" Pause for n milliseconds
"af<n>" Set animation frame to n
"as<n>" Set animation sequence to n (i.e. index into animation array for Entity) and run once
"al<n>" Set animation to loop n (i.e. Index into animation array for Entity) and loop
"h" - Halt
"r" - Reset (i.e. move Entity bvack to initial position)
Still some work to do but it is looking good.
Been there, done that, got all the T-Shirts!