Quote: "Thats why we need per pixal lighting"
Why it's old tech, you might as well use vertex lighting then, per pixel lighting isn't going to solve having to render a million dynamic or static lights, while it is commonly used with bump mapping, specular maps, ect.
While defered lighting is a modification of per pixel lighting, you can use it with DX9 and still have the bonus of using screen space directional occlusion and have and render lots of light sources inexpensively, the ideal approach would be using some like defered shading which requires DX10.1.
However, the problem isn't exclusively an issue of the lighting system, the shader it self isn't that great and it focuses more on performance then visuals, not that the engine is capable of rendering any thing spectacularly great, with the one track mind of performance at the expense of every thing with else, and then the engine even with the performance corner cutting, still runs terribly.
So you can throw as much per pixel lighting or any lighting method as you want, it still not going to fix the poor visuals and shaders, you need both the lighting method and shaders to work in conjunction.No tgc product related to gameguru, X10, classic managed to do any thing visually great shader wise, 10 years later we are still using a bloom shader and 10 year old full screen shaders, without any sort of AA, FAA, MSAA. SSAO, is a fail at this point, as you should really be using it with some filtering and a shadow blur.
To make matters worse gameguru still only relies on directional light mapping, additions of point and spot lighting would already greatly improve visuals, I am pretty sure the current shader needs to be modified to accommodate additional light sourced, hell even the addition of volumetric lights to would a huge improvement, while expensive it does get used to really set the mood in a corridor. Then of course the particle system, rather what particle system.
The problem isn't the lighting, the problem is gameguru in it's entirety, concerning visuals.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD