@Earthling45
It uses Alt-F9 to toggle to start and stop the recording so I think the regular function of just F9 is not impacted, but I might be wrong.
It is true that if I forget the Alt part I get the GG function for F9, which can slow me down a bit.
I have not been able to get it to display the FPS readings during the record sessions thus the use of the GG matrix. The great thing is I have not noticed
any fall off of FPS as with Frac and Bandicam during recording.
The GG settings used for the recording are as follows:
Terrain shader = high - Entity shader = highest - Grass shader = high - Water reflection = 50 - Shadows = 60
Vegetation quantity = 65 - Occlusion = 0
As a side note: The above settings give me the best FPS, but if I make a recording changing the 3 main shader settings above to the highest and do not display the FPS readings (so I don't know the FPS during the run) I can not see any
noticeable slow down in a test run before recording.
My goal today is to try and understand why (using a bare tunnel) I get a reasonable FPS count going thru the tunnel one way but a considerable FPS drop
returning back thru the tunnel (15 to 20 drop) during a test runs.
Windows 10,64 bit|AMD FX-6200 Six-core-3.80 Ghz |CPU PASSMARK 6,142 |Memory 10GB |NVIDIA GEFORCE GTX 660 SC |GPU PASSMARK 4,114