Product Chat / new test video while we wait for the new udpdate

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m2design
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Posted: 20th Nov 2016 23:56 Edited at: 21st Nov 2016 19:12
I have created for myself a test map. I will use the map to test for speed increases in any future betas. The map contains a reasonable large number of entities and LUA sound files (10 LUA sound files). The sound files I have made are based on a fade in fade out concept provide for my use by "roamdoom"
I made a few math changes to provide for universal usage no matter the size of the trigger zone. I will try to make the code available when I figure out the procedure for including a snippet.
Edit:
I think I got the snippet thing. For anyone who is interested, in this map/video the 3 major shaders are set to "Highest" and some of the entities are kind of poly intensive but the 132 beta seems to handle the fpe's in a reasonable manner. I can only hope the next few releases continue the speed trend.
Let me know what you think of the video mood, lighting, etc.



New partial video. Will update later with a full video

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DVader
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Posted: 21st Nov 2016 03:55
Have you used some zoom in on the video render? Not keen on that. Looks good otherwise, but hard to concentrate with the screen wobble effect.


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Pirate Myke
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Posted: 21st Nov 2016 04:21
Looks great except for that distortion thing going on.

I see that it is fighting to keep that FPS status up in the upper left corner. Is that from the metrics panel?
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m2design
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Posted: 21st Nov 2016 17:22
@DVader
No zoom used by me. I think the effect might be caused by You tube Statement at the end of the upload saying the video appears jumpy and would I like them to correct the problem. I said yes which might have led to the effect? I noticed the non smooth player travel (any change in the travel direction) during the video creation.

@Pirate Myke
The fps display is from the GG metrics panel.
I suspect that Bandicam (the video recorder) is responsible for the jerky walking. Maybe I am doing something wrong. It's a little strange because the problems do not show up in my system, only during the video creation.

Thanks for both comments.
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m2design
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Posted: 21st Nov 2016 17:32
I am sorry about the poor quality of the video, my fault. I thought that including the FPS display from the GG metric panel would be a good idea. NOT so.
I must admit I was unaware of the distortion mess this has created. I also must admit I failed to review the video after its creation. Based on the above comments I ran the video myself for the first time... ug.

I will redo the video without the metric and see what happens.
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rolfy
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Posted: 21st Nov 2016 18:41 Edited at: 21st Nov 2016 18:43
You can have fps counter (with a more accurate fps display too) by pressing F11 twice which shows only the counter.
DVader
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Posted: 21st Nov 2016 21:23
I'd recommend Shadowplay at least on your Nvidia system. It records without any real loss of speed and I've never had any issues with it (apart from the interface, which isn't the best).


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m2design
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Posted: 21st Nov 2016 22:50
@DVader
Thanks, I'll take a look. Fraps looks like it takes about 25% drop in fps.
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Earthling45
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Posted: 21st Nov 2016 23:44
As DVader says, shadowplay, a neat feature on every Nvidia graphics card gtx 660 or newer.

If you have to use bandicam or fraps, it is best to have a second hard drive where recordings are saved to.
Belidos
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Posted: 22nd Nov 2016 00:05
Bandicam is great, if you have the full license for it, the free version is a little limited, but still ok. It does however seem to randomly reset its settings without telling you though, so you need to check your settings each time you use it just in case.

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m2design
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Posted: 22nd Nov 2016 06:00
I have the paid version of both Fraps and Bandicam and have used them both without problems in the past. Don't really know what happened with the first video.
@DVader
I seem to have Shadowplay as part of my Nvidia setup. I can't figure out to access the feature or use it in or with GG.
I have a Geforce Experience shortcut on my desktop But every time I click on it just goes thru an install process, with the resulting Nvidia interface with no clear instructions. I seem to be just a little brain dead at the moment. I'll accept a hint or two.
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Teabone
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Posted: 22nd Nov 2016 06:11 Edited at: 22nd Nov 2016 06:11
It appears Youtube attempted to stabilize your video. Generally this is prompted to you in a blue box if you wish to enable stabilization.
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Belidos
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Posted: 22nd Nov 2016 07:32
Yup, as Teabone said, I think youtube has mistaken your character bobbing as a wobbly video, so has tried to correct it.

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m2design
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Posted: 22nd Nov 2016 19:27
Think you guys are right. I did click on the youtube request, thus the mess.
Here is a new video using Bandicam.

Still trying to figure out why I have no access to Shadowplay for my Nvidia card.



GG does not really like for the player to get close to entities - the Fps goes to h... in a hand basket when it feels the least bit confined, is there any hope this effect might be resolved in the future or do we just design our maps around it.
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Earthling45
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Posted: 22nd Nov 2016 20:00
Quote: "Still trying to figure out why I have no access to Shadowplay for my Nvidia card."


Probably because it wants to install an update.
last month 2 updates have been released for the software.
Belidos
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Posted: 22nd Nov 2016 21:17
Quote: "GG does not really like for the player to get close to entities - the Fps goes to h... in a hand basket when it feels the least bit confined, is there any hope this effect might be resolved in the future or do we just design our maps around it."


Most of the time that's partly the models fault, not just GG. It usually happens when the model has a large amount of very small polygons. I've seen it happen in other engines too on very complex models that have lots of tiny geometry.

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Posted: 22nd Nov 2016 21:22 Edited at: 22nd Nov 2016 21:25
Quote: "Probably because it wants to install an update.
last month 2 updates have been released for the software."


The interface is completely new - a little unusual at first - but works great for me.
Recording shortcuts are the same. To configure recording options go to settings\general\share\settings.

Current version is 3.1.2.31

EDIT: Note I had to completely remove the old version to get the update to install.

Reliquia....
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m2design
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Posted: 23rd Nov 2016 01:10
I did have the latest version. My problem was a failure to restart the system, even though I was prompted to do that very thing. I think there are times what I see dose not travel the correct route to the brain. When the instruction is followed everything works just fine. It's taken several attempts to comprehend the exact sequence to start and stop a recording but it works really well.

Thanks all, for the patience.

I might clutter up this thread one more time with a video just to get it out of my system.
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m2design
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Posted: 23rd Nov 2016 02:08 Edited at: 23rd Nov 2016 02:11
told you I might clutter. Video using Nvidia Shadowplay

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Earthling45
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Posted: 23rd Nov 2016 13:31
I've had the same problem, it prompted to restart and then it could not install the software, so i had to go to Nvidia to download the package.
But afterwards it runs very good, indeed a bit unusual at first.
The hotkey F9 to start the recording also starts the editor, so maybe it is better to change the hotkey.

m2, my specs are the same as your setup, but i've updated my graka to a GTX960 4gb because the GTX660 had a hard time to run farming simulator and eurotruck.
The massive framedrop was what made me to decide to buy a newer graphics card.
To see how much frames you get, if this is with high settings, it is pretty good.
m2design
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Posted: 23rd Nov 2016 17:32
@Earthling45
It uses Alt-F9 to toggle to start and stop the recording so I think the regular function of just F9 is not impacted, but I might be wrong.
It is true that if I forget the Alt part I get the GG function for F9, which can slow me down a bit.

I have not been able to get it to display the FPS readings during the record sessions thus the use of the GG matrix. The great thing is I have not noticed
any fall off of FPS as with Frac and Bandicam during recording.

The GG settings used for the recording are as follows:
Terrain shader = high - Entity shader = highest - Grass shader = high - Water reflection = 50 - Shadows = 60
Vegetation quantity = 65 - Occlusion = 0

As a side note: The above settings give me the best FPS, but if I make a recording changing the 3 main shader settings above to the highest and do not display the FPS readings (so I don't know the FPS during the run) I can not see any noticeable slow down in a test run before recording.

My goal today is to try and understand why (using a bare tunnel) I get a reasonable FPS count going thru the tunnel one way but a considerable FPS drop
returning back thru the tunnel (15 to 20 drop) during a test runs.
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Earthling45
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Posted: 23rd Nov 2016 17:51
I've watched your video again, my explanation is that when you return through the tunnel, the direction is towards the place on the map where many entities have been placed.
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Posted: 24th Nov 2016 01:28 Edited at: 24th Nov 2016 01:41
Quote: "I have not been able to get it to display the FPS readings during the record sessions thus the use of the GG matrix."


Said a few posts above how to use the F11 fps counter which shows fine using Nvidia Shadowplay.

Here's a screenshot from a video of it working. If it really doesn't work for you then you must have a problem with capturing hud layers on your setup, I am guessing here as I reckon it works straight out of the box capturing everything on screen.



Using metric panel you will not get accurate fps at all.
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Posted: 24th Nov 2016 15:48
"Recording has started " top right ....Does the new shadow play still record that bit ?
It ruins it .... I wont install the update till they get rid
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Earthling45
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Posted: 24th Nov 2016 15:59
It still does record that bit, so every recording goes through movie maker in order to cut that bit away

Tarkus1971
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Posted: 24th Nov 2016 16:09 Edited at: 24th Nov 2016 16:10
I use bandicam (I bought the full licence) and if you watch the video below you can see my framerate in the top left, press F11 in test game mode.

This is recorded in V1.132

Go full screen to see better, the video is a bit grainy but I'm getting about 5 or 6 FPS more when bandicam not running. So a small hit really.

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synchromesh
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Posted: 24th Nov 2016 16:17 Edited at: 24th Nov 2016 16:18
Quote: "It still does record that bit, so every recording goes through movie maker in order to cut that bit away "


Ye I also run everything through Moviemaker so I guess I could do that ....
I'm not keen on the new shadow playas a whole so I will avoid until I have no choice
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m2design
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Posted: 24th Nov 2016 16:44 Edited at: 24th Nov 2016 17:11
@rolfy
I agree the f11 FPS readings are the most accurate. New test video confirms. My issue was with trying to get Shadowplay to display Their own Fps reading.
Which it will not do. Thanks for the F11 reference I will use it always.

@synchromesh, @Earthling45
I am running the current shadowplay version and the "Recording has started" no longer exist. There is just a minimal icon that changes from a circle in the upper right corner when recording then to an arrow when recording is stopped. This information is an overlay only and does not record. no real need for moviemaker. (You can change this location to any screen corner).

@Tarkus1971
Nice video. You are aware one or more F11 selections will rid your videos of the extra info displayed? If so just read the Nice video part again, great game concept.



My best efforts to compare F11 FPS readings while not being recorded to F11 FPS readings during Shadow play recording confirm that Shadow play has no real impact on FPS readings. (That's my conclusion anyway)
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Tarkus1971
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Posted: 24th Nov 2016 17:33

Yes because no terrain or water in my level thanks for the comments
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Posted: 24th Nov 2016 17:40 Edited at: 24th Nov 2016 17:44
@m2design

That's great news .... The corner icon is fine I have that in the old version and as you say it does not record so that's ok ..
The reason I use moviemaker usually is to edit but always "save Movie " and select "1080 High Definition Display " and then manually upload.

This for me seems to make a huge difference in the quality on You Tube ...
Its bigger and may take a little linger to upload but always seems to give slightly better quality..
( although you have to give it ten mins for HD to kick in )
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Earthling45
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Posted: 25th Nov 2016 00:41
Quote: "I am running the current shadowplay version and the "Recording has started" no longer exist"


two days ago i recorded a clip and still had that bit at the beginning of the recording, but this can be due to the settings.
Under privacy i have 'record desktop' ticked.
m2design
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Posted: 25th Nov 2016 03:49 Edited at: 25th Nov 2016 03:52
@ everyone
Quote: "I am running the current shadowplay version and the "Recording has started" no longer exist"

Not a totally true statement . I believe the reason I do not see this message is because when I first installed the software I went to settings and then went to Notifications and set everything to "OFF". At the time I was trying to solve a different problem. One of the settings in Notifications under "Status of instant replay, record and broadcast is "Recording has started ". I am sure it needs to be turned off if you do not want that notification.
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DVader
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Posted: 25th Nov 2016 16:52
Glad you have it working now As I said the interface is not the best. I thought the old one was bad, but the new one manages to be even worse.

I haven't noticed the recording started being recorded myself, but I always edit my vids in Vegas anyway so could easily edit it out. I have only done one video since the new version of Shadowplay though, so I may see it next time I make a vid. For anyone using movie maker (I used to and in honesty it is way, way faster than Vegas for encoding), you can reduce the file size in a program called Handbrake. It takes a little while to go through, but at least for me, saves a lot of upload time. I don't tend to use it these days, as Vegas takes so long to encode, but overall I think using Moviemaker and Handbrake are a great combination for getting vids ready for Youtube.


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m2design
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Posted: 27th Nov 2016 22:32
Have a new video showing the development of an additional area of the subject map.
Game Guru processes the map quite well, with acceptable FPS. That is until the camera identifies a group of hidden entities not displayed visually (hidden behind raised terrain). I realize the non essential processing is just part of the required rendering system but if and when our code guru is able to come up with a magic solution that will eliminate the processing of non visible entities, it will have to do..
It has been fun and educational at least.

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