Quote: "Hi all, why you are all talking about diffuse, normal, specular and illumination maps. I have notice that a lot of assets in GG are not optimized using these maps. Optimizing these maps can save you a lot of FPS and gamers time to download your games. GIMP can be a major cause of this. Just check your export default settings, mainly on assets that don't need the high resolution. An easy example would be the green Player Start Position marker which uses the Player Start.dds @ 1MB. This entity does not need to be such a high MB and other like it. Reducing this and others will save you MB's across the board.
Optimized, this can export @ 129kb from 1025kb what a difference. Okay, this is only a test on a start marker but I think you get the idea."
I do agree that a lot of models can be optimized a lot better with regards to normal and specular maps, you don't need N and S maps to be as big as D maps.
However with your example of the start marker, changing the size of the map for it won't make any difference to your test or standalone games, as the start marker only displays its map in the editor, once in standalone or test those maps aren't loaded, so it wouldn't matter whether it was 1mb or 50mb, it might make a difference in the editor, but only a very minor one.
As to the OP's original question about D S N capitalization, i don't hink it really matters in GameGuru, however "best practice" for these files is to capitalize them, and everybody knows the old saying "if you're going to do it, do it right", it's always bext to use "best practice" methods, even if they aren't really needed, that way you're already prepared for if something changes later.
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