Product Chat / Texture-Sets - do require to end with a kapital Letter to work properly?

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R.E.Z.
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Posted: 16th Nov 2016 10:16
Hello,

this might be a beginner Question ...

Do Texture-Sets require to end with a kapital Letter to work properly?
As an example:

textureA_D.tga, textureA_N.tga, textureA_S.tga and textureA_I.tga?
I do mean the Letters that show, that this texture is diffuse, normal, specular or illumination: _D , _N, _S and _I.

Or is the GG Engine set up that way, that also small letters are working properly for the enitre set:
textureA_d.tga, textureA_n.tga, textureA_s.tga and textureA_i.tga?

Please do let me know, it might save me alot of time for changes of a lot of 3D Contend

Have a nice day,
R.E.Z.
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Anubis
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Posted: 16th Nov 2016 11:06
Capitals are needed.. _D. _S. _N. _I

And i would convert the .TGA to .DDS, but thats personal, both should work.

Grts,
Anubis
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Belidos
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Posted: 16th Nov 2016 12:02
Quote: "And i would convert the .TGA to .DDS, but thats personal, both should work."


Last time i tried GameGuru didn't like TGA textures at all, kept restartung the editor every time i tried to place a model using them.

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Anubis
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Posted: 16th Nov 2016 12:38
I always use DDS, but since some of the stock items (classic) come with TGA and seem to work in GG, i assumed it still works.. maybe only when there is _D only.. don't know.
But considering Belidos his comment.. Go DDS Will always work.
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Belidos
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Posted: 16th Nov 2016 12:46
Quote: " maybe only when there is _D only"


Maybe, might just have been a corrupt TGA file i had, all the classic stuff works for me though.

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R.E.Z.
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Posted: 16th Nov 2016 18:59 Edited at: 16th Nov 2016 19:05
Hello,

thank You for Your answers.

Now I know, I got to change the letters, using kapital letters.
And best to work would be *.dds

Thank You
C.U. R.E.Z.
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DVader
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Posted: 16th Nov 2016 19:53
I've found GG works with several image types in editor. However once you make a standalone, it tends to not copy textures over for anything other than DDS.


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Wolf
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Posted: 18th Nov 2016 01:37
Hello!

I'm pretty sure capital letters are not needed. A quick browse through my models revealed a lot of textures ending with lower case letters. Models that are working. Please correct me if I'm wrong though.



-Wolf



Jerry Tremble
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Posted: 18th Nov 2016 03:40
I've noticed several with lower case, all from TGC or artists on TGC store. Whether the normal and specular are being recognized, I'm not 100% sure. It's possible that the diffuse is part of the .x file, so it shows by default.
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gd
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Posted: 18th Nov 2016 12:27
Hi all, why you are all talking about diffuse, normal, specular and illumination maps. I have notice that a lot of assets in GG are not optimized using these maps. Optimizing these maps can save you a lot of FPS and gamers time to download your games. GIMP can be a major cause of this. Just check your export default settings, mainly on assets that don't need the high resolution. An easy example would be the green Player Start Position marker which uses the Player Start.dds @ 1MB. This entity does not need to be such a high MB and other like it. Reducing this and others will save you MB's across the board.
Optimized, this can export @ 129kb from 1025kb what a difference. Okay, this is only a test on a start marker but I think you get the idea.
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Belidos
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Posted: 18th Nov 2016 12:55 Edited at: 18th Nov 2016 12:58
Quote: "Hi all, why you are all talking about diffuse, normal, specular and illumination maps. I have notice that a lot of assets in GG are not optimized using these maps. Optimizing these maps can save you a lot of FPS and gamers time to download your games. GIMP can be a major cause of this. Just check your export default settings, mainly on assets that don't need the high resolution. An easy example would be the green Player Start Position marker which uses the Player Start.dds @ 1MB. This entity does not need to be such a high MB and other like it. Reducing this and others will save you MB's across the board.
Optimized, this can export @ 129kb from 1025kb what a difference. Okay, this is only a test on a start marker but I think you get the idea."


I do agree that a lot of models can be optimized a lot better with regards to normal and specular maps, you don't need N and S maps to be as big as D maps.

However with your example of the start marker, changing the size of the map for it won't make any difference to your test or standalone games, as the start marker only displays its map in the editor, once in standalone or test those maps aren't loaded, so it wouldn't matter whether it was 1mb or 50mb, it might make a difference in the editor, but only a very minor one.

As to the OP's original question about D S N capitalization, i don't hink it really matters in GameGuru, however "best practice" for these files is to capitalize them, and everybody knows the old saying "if you're going to do it, do it right", it's always bext to use "best practice" methods, even if they aren't really needed, that way you're already prepared for if something changes later.

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gd
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Posted: 18th Nov 2016 13:56 Edited at: 18th Nov 2016 13:58
Hi Belidos, we all know this. It was just an "example" with the first entity I came across lol
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