Product Chat / Texture-Sets - do require to end with a kapital Letter to work properly?

Author
Message
R.E.Z.
9
Years of Service
User Offline
Joined: 9th Apr 2015
Location:
Posted: 16th Nov 2016 10:16
Hello,

this might be a beginner Question ...

Do Texture-Sets require to end with a kapital Letter to work properly?
As an example:

textureA_D.tga, textureA_N.tga, textureA_S.tga and textureA_I.tga?
I do mean the Letters that show, that this texture is diffuse, normal, specular or illumination: _D , _N, _S and _I.

Or is the GG Engine set up that way, that also small letters are working properly for the enitre set:
textureA_d.tga, textureA_n.tga, textureA_s.tga and textureA_i.tga?

Please do let me know, it might save me alot of time for changes of a lot of 3D Contend

Have a nice day,
R.E.Z.
PM
Anubis
12
Years of Service
User Offline
Joined: 6th Nov 2012
Location: 010011100110010101110100011010000110010101110010011011000110
Posted: 16th Nov 2016 11:06
Capitals are needed.. _D. _S. _N. _I

And i would convert the .TGA to .DDS, but thats personal, both should work.

Grts,
Anubis
-+- There are only 10 types of people in the world. Those who understand binary, and those who don't -+-
-+-------------------[Chipset:X58 CPU:i7.950.64 GPU:R9 Fury RAM:12GB DDR3 WIN:7.x64 PRO]--------------------+-
PM
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 16th Nov 2016 12:02
Quote: "And i would convert the .TGA to .DDS, but thats personal, both should work."


Last time i tried GameGuru didn't like TGA textures at all, kept restartung the editor every time i tried to place a model using them.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
Anubis
12
Years of Service
User Offline
Joined: 6th Nov 2012
Location: 010011100110010101110100011010000110010101110010011011000110
Posted: 16th Nov 2016 12:38
I always use DDS, but since some of the stock items (classic) come with TGA and seem to work in GG, i assumed it still works.. maybe only when there is _D only.. don't know.
But considering Belidos his comment.. Go DDS Will always work.
-+- There are only 10 types of people in the world. Those who understand binary, and those who don't -+-
-+-------------------[Chipset:X58 CPU:i7.950.64 GPU:R9 Fury RAM:12GB DDR3 WIN:7.x64 PRO]--------------------+-
PM
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 16th Nov 2016 12:46
Quote: " maybe only when there is _D only"


Maybe, might just have been a corrupt TGA file i had, all the classic stuff works for me though.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
R.E.Z.
9
Years of Service
User Offline
Joined: 9th Apr 2015
Location:
Posted: 16th Nov 2016 18:59 Edited at: 16th Nov 2016 19:05
Hello,

thank You for Your answers.

Now I know, I got to change the letters, using kapital letters.
And best to work would be *.dds

Thank You
C.U. R.E.Z.
PM
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 16th Nov 2016 19:53
I've found GG works with several image types in editor. However once you make a standalone, it tends to not copy textures over for anything other than DDS.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Wolf
Forum Support
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 18th Nov 2016 01:37
Hello!

I'm pretty sure capital letters are not needed. A quick browse through my models revealed a lot of textures ending with lower case letters. Models that are working. Please correct me if I'm wrong though.



-Wolf



Jerry Tremble
GameGuru TGC Backer
12
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 18th Nov 2016 03:40
I've noticed several with lower case, all from TGC or artists on TGC store. Whether the normal and specular are being recognized, I'm not 100% sure. It's possible that the diffuse is part of the .x file, so it shows by default.
Desktop: i7 4770@3.4Ghz, 12GB RAM, Win 10/64, GeForce GTX 1080, 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
PM
gd
8
Years of Service
User Offline
Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 18th Nov 2016 12:27
Hi all, why you are all talking about diffuse, normal, specular and illumination maps. I have notice that a lot of assets in GG are not optimized using these maps. Optimizing these maps can save you a lot of FPS and gamers time to download your games. GIMP can be a major cause of this. Just check your export default settings, mainly on assets that don't need the high resolution. An easy example would be the green Player Start Position marker which uses the Player Start.dds @ 1MB. This entity does not need to be such a high MB and other like it. Reducing this and others will save you MB's across the board.
Optimized, this can export @ 129kb from 1025kb what a difference. Okay, this is only a test on a start marker but I think you get the idea.
Dark Base 900 Pro OJ: Rampage V Ed.10, i7 6950x non-OC, DDR4-3333 64 GB RAM, Win 10/64, Asus Strix GeForce 1080 x 2 MDA mode, Water cooled with an old Victorian cast iron radiator and a industrial leather belt driven fan - That's what you call Steampunked.

Laptop - M17xR3

A new competition running for GG
PM
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 18th Nov 2016 12:55 Edited at: 18th Nov 2016 12:58
Quote: "Hi all, why you are all talking about diffuse, normal, specular and illumination maps. I have notice that a lot of assets in GG are not optimized using these maps. Optimizing these maps can save you a lot of FPS and gamers time to download your games. GIMP can be a major cause of this. Just check your export default settings, mainly on assets that don't need the high resolution. An easy example would be the green Player Start Position marker which uses the Player Start.dds @ 1MB. This entity does not need to be such a high MB and other like it. Reducing this and others will save you MB's across the board.
Optimized, this can export @ 129kb from 1025kb what a difference. Okay, this is only a test on a start marker but I think you get the idea."


I do agree that a lot of models can be optimized a lot better with regards to normal and specular maps, you don't need N and S maps to be as big as D maps.

However with your example of the start marker, changing the size of the map for it won't make any difference to your test or standalone games, as the start marker only displays its map in the editor, once in standalone or test those maps aren't loaded, so it wouldn't matter whether it was 1mb or 50mb, it might make a difference in the editor, but only a very minor one.

As to the OP's original question about D S N capitalization, i don't hink it really matters in GameGuru, however "best practice" for these files is to capitalize them, and everybody knows the old saying "if you're going to do it, do it right", it's always bext to use "best practice" methods, even if they aren't really needed, that way you're already prepared for if something changes later.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
gd
8
Years of Service
User Offline
Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 18th Nov 2016 13:56 Edited at: 18th Nov 2016 13:58
Hi Belidos, we all know this. It was just an "example" with the first entity I came across lol
Dark Base 900 Pro OJ: Rampage V Ed.10, i7 6950x non-OC, DDR4-3333 64 GB RAM, Win 10/64, Asus Strix GeForce 1080 x 2 MDA mode, Water cooled with an old Victorian cast iron radiator and a industrial leather belt driven fan - That's what you call Steampunked.

Laptop - M17xR3

A new competition running for GG
PM

Login to post a reply

Server time is: 2024-11-24 21:16:48
Your offset time is: 2024-11-24 21:16:48