Product Chat / Still Getting Invisible Water in Standalone

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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 15th Nov 2016 22:46
I definitely saved the level before saving standalone. The visuals.ini file is definitely in the standalone game folder.

I have tried tweaking the sliders, maxing out the quality settings, etc.

Also tried realtime lighting.

Seems strange that it works fine in Test Game.

Also getting mixed terrain types such as lush and desert mixed in the same level.
Julian
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Ertlov
GameGuru BOTB Developer
17
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Joined: 18th Jan 2007
Location: Australia
Posted: 16th Nov 2016 16:06
Quote: "Also getting mixed terrain types such as lush and desert mixed in the same level."


HOW?

Some of us would kill for that if we could control it ^^
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Bolt Action Gaming
GameGuru Tool Maker
10
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Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 16th Nov 2016 16:56
Did you delete your superpalette.ter file?
lordjulian
10
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Posted: 16th Nov 2016 17:17
No. Where and what is that? Should I delete it?
Julian
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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 16th Nov 2016 19:13 Edited at: 16th Nov 2016 19:16
Quote: "Where and what is that?"

terrainbank folder.
You can delete it, since it will be create again, when you run GG.

3com
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DVader
20
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Joined: 28th Jan 2004
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Posted: 16th Nov 2016 19:51
I've seen the water issue on the last standalone test I tried. I thought it was a baking problem, as I was just testing a baked level. I didn't give much more thought to it apart from I didn't like the baked level anyway. The same level with no bake has always (to date) worked fine.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
lordjulian
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Posted: 17th Nov 2016 01:49
It's a real pain. But I deleted all the superpalette.ter files and so far it seems to have fixed the water so thanks Bolt Action Gaming. I still some mixed terrain.
Julian
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Bolt Action Gaming
GameGuru Tool Maker
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Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 17th Nov 2016 16:46
Ironically I was trying to fix the terrain and not the water but glad it had some positive effect
lordjulian
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Posted: 21st Nov 2016 21:59
This has reared its ugly head again. I think Mr Bamber will join in on this.
Julian
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Belidos
3D Media Maker
8
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 21st Nov 2016 22:20
if deleting the superpallette is fixing it (at least temporarily), then it sounds like you have a terrain set that is corrupting your superpallette file, if I remember correctly each terrain set adjusts that file the first time they're set (after the superpallette file is created) in the editor.

Does it breaking usually happen after you have switched terrain types in edit mode, or after using edit mode on an existing map that uses a different terrain?

If so then try some different terrains until you find the one that causes the issue, then remove the files for that terrain, verify (if they're default files) or download them again (if they're store files), and see if switching to those terrains still causes the problem.

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 22nd Nov 2016 01:14
If you can include the contents of your 'visuals.ini' file from the standalone that hides the water, I can take a look at the settings you are exporting with, and also include the contents of 'setup.ini' too as there are flags there that control some elements too. Thanks.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

lordjulian
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Posted: 22nd Nov 2016 08:46
Thanks, Lee. Attached are the requested files.
Julian

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lordjulian
10
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Joined: 10th Jan 2014
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Posted: 22nd Nov 2016 08:54
Quote: "Does it breaking usually happen after you have switched terrain types in edit mode, or after using edit mode on an existing map that uses a different terrain? "


No. I've kept the terrain the same since starting the level. I go directly into my root level after launching GG and save standalone.
Julian
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 23rd Nov 2016 14:19
The setup and visual files look fine, the water should be in tact. I suppose the next step is to send me level 1 of your game as a standalone so I can see the issue first hand and debug it.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

lordjulian
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Posted: 27th Nov 2016 22:33
I tried to edit the setup.ini file to turn off low fps warning and it somehow changed my title music to the Big Escape music. I am confused.
Julian
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 29th Nov 2016 01:57
Be aware that if you change a core file in GameGuru, and then you receive an update, all your changes will be ERASED and replaced with the latest update. It is ALWAYS recommended you create copies of any files you wish to replace, and use the copies to amend scripts/etc and allow the original files to be updated as Steam decides. This way you do not lose any of your own customization!
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

lordjulian
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Posted: 29th Nov 2016 13:09
Thanks. I am a backup junkie anyhow.
Julian
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lordjulian
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Posted: 1st Dec 2016 21:00
If you delete the contents of "Wizard1\Files\levelbank\testmap", your water will be restored .
Julian
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