Free Models and Media / Earthlings free models

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Earthling45
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 14th Nov 2016 03:42 Edited at: 15th Nov 2016 00:53
Just trying and doing stuff in GG is a good way to learn, after making some 5mtr poles and inserting them in GG i realized that the measurement in GG is not metric, one block is 254cmx254cm.

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bburgess
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Joined: 17th Mar 2015
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Posted: 15th Nov 2016 01:39
English company mate.
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Earthling45
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 27th Dec 2016 01:55
The door is finished, the house for which i made this door is another matter.
Tomorrow it is time for UV mapping if i succeed to do it.

The door is also not quite finished since there is no animation attached, that will be done by next week to i hope.

The house i've been working on.



The door.



If you want, please download it and see if this model is ok, meaning no errors.
I need feedback in order to learn

Can a mod please change the titel of this thread? 'Earthlings attempt to make models' or so

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 27th Dec 2016 11:12
Nice door, anyway it does not match wih the house, but with a hut for example.
Why does not try some door texture

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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warlock12
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Joined: 12th Sep 2016
Location: Argentina
Posted: 27th Dec 2016 12:19
I do not know if my opinion is worth, but I agree with 3com ... good models, but it does not correspond to the style of the house with the door, otherwise, congratulations ...
The game is a serious thing (El juego es una cosa seria)
Earthling45
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Location: Zuid Holland Nederland
Posted: 27th Dec 2016 13:50
Quote: "Nice door, anyway it does not match wih the house, but with a hut for example"


Quote: "I do not know if my opinion is worth, but I agree with 3com "


True, i agree.
I'll see if i can make another which is more in line with the house, i also plan to make many pictures outside in coming days for use with models.

Thanks for your replies
warlock12
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Location: Argentina
Posted: 29th Dec 2016 21:37
Good idea... nothing is the best... real textures and your material!!! (sorry my bad english... je je je i Tarzán... you Jane!!!)
The game is a serious thing (El juego es una cosa seria)
Earthling45
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Location: Zuid Holland Nederland
Posted: 3rd Jan 2017 23:23
Another door, this door is animated



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Earthling45
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Location: Zuid Holland Nederland
Posted: 5th Jan 2017 21:15
The cottage.

https://www.dropbox.com/s/vwl0yuc8usvivv0/cottage.zip?dl=0

i'm not very satisfied with this cottage, so it will probably change in the coming weeks, certainly the textures baked into one texture map.

Let me know what you think and please give feedback.
warlock12
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Location: Argentina
Posted: 6th Jan 2017 03:58
Yessss..... this is optime for this construction... i think...
The game is a serious thing (El juego es una cosa seria)
Earthling45
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Location: Zuid Holland Nederland
Posted: 21st Feb 2017 18:17 Edited at: 21st Feb 2017 18:26
Hi,

For everyone who likes them, a door left/right and with a request for other textures

I have learned very much in the last 6 months from you all, so modelling is going better and better, however making good textures is a whole discipline on itself.
So my request is if you are willing to make textures for this door.

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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 21st Feb 2017 20:37
That flicker at the end of the door animation can be fixed by setting occlude and occlude to no in properties

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
arfur9
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 21st Feb 2017 22:11
Are you using Sketchup Earthling?
Earthling45
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Location: Zuid Holland Nederland
Posted: 21st Feb 2017 22:17
Quote: "That flicker at the end of the door animation can be fixed by setting occlude and occlude to no in properties"


Yes, 'occludee' should be set to 'no', i wonder if this can also be set in the FPE jus like occluder.

Quote: "Are you using Sketchup Earthling?"


Yes
UndeadJoe
Reviewed GameGuru on Steam
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Location: Upstate New York, United States.
Posted: 22nd Feb 2017 00:45 Edited at: 22nd Feb 2017 00:47
Quote: "So my request is if you are willing to make textures for this door."

How is this, Earthling45?
I attached the textures in case you like them.
I didn't take the time to bake the lights or anything or it would probably look better.
(texture for the door is from textures.com and cannot be used for other than this outright without signing up and obtaining it ones self. Other wood textures are from resources I purchased and had on hand from i-source)
Read a Free Preview of my new Zombie Apocalypse Thriller, Requiem for Humanity (Last Days: Book One)
AMD FX8350, 8-CORE @ 4.34ghz, 32GB RAM, Nvidia GTX 750 Ti, WINDOWS 10

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Earthling45
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Location: Zuid Holland Nederland
Posted: 22nd Feb 2017 01:02
Quote: "How is this, Earthling45?"


Ohh, these are very good

I will change the doorknob to something old fashioned so that it fits this texture.
In combination with the old style wallpaper in the EBE texture source, this really allows for a fun old environment.

I have an account at textures.com but i must have missed these textures, or i simply did not see the possibilities.

Thanks.
UndeadJoe
Reviewed GameGuru on Steam
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Location: Upstate New York, United States.
Posted: 22nd Feb 2017 01:35 Edited at: 22nd Feb 2017 01:36
Quote: "Thanks. "

Glad you like it. Here's one more.
Be sure you copy and rename your doors for each one and change the name of the fpe and these textures accordingly, as the textures in both sets are named the same as your originals. I'm sure you already know that, but always safest to say it.
(texture for the door is from textures.com and cannot be used for other than this outright without signing up and obtaining it ones self. Other wood textures are from resources I purchased and had on hand from i-source)
Read a Free Preview of my new Zombie Apocalypse Thriller, Requiem for Humanity (Last Days: Book One)
AMD FX8350, 8-CORE @ 4.34ghz, 32GB RAM, Nvidia GTX 750 Ti, WINDOWS 10

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arfur9
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 22nd Feb 2017 12:45
do you use any render engines with Sketchup?.. I was going to show you how I do panels but you need a render engine which can do ambient occlusion and depth
Earthling45
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 22nd Feb 2017 14:20
Quote: "do you use any render engines with Sketchup?.. I was going to show you how I do panels but you need a render engine which can do ambient occlusion and depth"


I didn't know that would be possible in Sketchup, i've seen render extensions but never really paid to much attention to them because i thought this would be purely for presentations within Sketchup and not for making textures.
I'm going to read up on available render extensions wich can do ambient occlusion and depth.
Earthling45
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Location: Zuid Holland Nederland
Posted: 22nd Feb 2017 14:26
Quote: "Glad you like it. Here's one more."


I've downloaded this texture yesterday, really beautiful for an outer door.

I've made one this weekend with a nice texture and exported it a few times with different colors.
I'll make it GG ready and upload it today.
arfur9
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 22nd Feb 2017 15:39
Twilight or Kerkythea do depth.. it does have a ambient occlusion but it doesn't do what I expected it to
Basically you can render out a surface that has multiple textures into a single image, depth or ao can be used to darken areas, there's a plugin called Sketchuv which can re map your original object so you have a single texture
the trick is to try and taper the sides as you need to render with the camera parallel
the image, the nearest object is the original and has two textures, the middle is the original mesh but the single rendered image with depth and ao, and finally the rendered image on a plane

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Earthling45
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Location: Zuid Holland Nederland
Posted: 22nd Feb 2017 18:32
Thanks arfur9, something to be busy with this coming weekend
arfur9
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Joined: 23rd Jan 2012
Location: Cold op norf UK
Posted: 22nd Feb 2017 20:03 Edited at: 22nd Feb 2017 20:06
I use Thea render, but that's commercial, Kerkythea is free, Twilight has a hobby version. and the older brothers of Thea
It looks like KT or Twilight auto adjust the Z depth, the hardest part will probably getting the object in the middle
I usually use
SketchUV
Really useful but beware it can break textures into small parts
Fredo's round corners
I love this tool
Cleanup
Also this one, this is a must if you migrate to other software and back to su

There's also a Renderman plugin called SketchAir but the free one is limited to 1024x1024 and very buggy but it does really nice toon renders
Earthling45
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 23rd Feb 2017 02:44 Edited at: 23rd Feb 2017 18:18

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