Hi, everyone, for the past couple years I've been working on converting the old FPSC segments into GG. I've stumbled across many issues when trying to actually use them within GG. But it seems with each new update, they become easier and easier to construct with. With less bugs involved. However there still are quite a number of issues with using them that I'm still working out.
I should also note, that the process of actually compiling the segments from FPSC from their textures and meshes and recreating the FPE files for them is incredibly tedious. Thankfully I've gone through many of the existing segments. But I may have to revisit them to properly set their heights. Since within GG the walls seem to stick half way below the ground level. I'm assuming the original models are designed to float below the the floor plain.
With the introduction of the new snapping methods, FPSC segments are starting to feel like something we can resurrect for GG. For instance, by switching to "Grid" mode you can lay out your floor segments to create the base structure. From there you select a wall and while still in Grid mode just rotate the walls as they will be forced to align with the floor layout.
I'm going to keep playing around with this and once I get all of the FPE files fixed up so everything aligns properly, I will add them all to the
FPSC Collections for GG. This will allow you to create the same types of indoor structures as FPSC. This will provide an alternative solution for interior design. I have no doubts that the
EBE will be a superior method for creating interiors in various ways, however this one is proving to be a viable solution.
Once We have all of the height issues sorted and the multiple floor plains working, I'll release everything and throw up a couple tutorial videos.
UPDATE - 11/15/2016