Hi,
I will try and keep this fairly concise - though what in fact prompted this thread is the certainly-not-concise "GameGuru after almost three years" thread - which raised some interesting points about GG - most absent though seemed to be comments on multiplayer.
By way of background, I must admit when Mutiplayer was first added, my first thought was "what's the use of that?" - It was a feature of Classic which I'd never used. However GG works really well in multiplayer - or at least more than single player - let me elaborate further:
In multiplayer, it doesn't really matter that the AI is poor, and graphics not spectacular. GG is always easy to knock up a quick level, and fun to play with a few friends, and it doesn't suffer as much from optimisation problems as levels tend to be smaller; and really this is where I've got the most value out of the product.
HOWEVER, the problem is the basic multiplayer seems to represent a missed opportunity in so much that it's under-used, we have a catch-22 at the moment: not enough players on the servers means no-one ever goes on the servers.
I appreciate that everyone has their own agenda, and it's easy to say "do this" or "do that" - but at the moment GG doesn't really seem to represent a finished product (I know it's not, it's in development :p ) - my argument is, it could be a lot more.
In order to be really functional, GG needs a free to use standalone multiplayer client that can run the maps for Player VS Player (other modes could be added later) independent of the GG development software. This could include the stock maps as standard and a cache of the stock media (for fast loading, encrypted), and the ability to hook into the servers as seen in GG for those hosting maps in development.
Most of this infrastructure is already there - it just needs to be standalone.
I think this would enable more servers of maps to be running the whole time - and open up playing to a whole load of users who are't interested in developing and so wouldn't pay the $20 for the app. It might even attract more customers - who've played people on it and then want to create their own levels.
I have got the most fun out of playing people on MP. As a Gold backer I had 5 keys, so gave a few to friends who've also had a good time on it playing against me.
If it were down to me (which it isn't), I'd consider rebranding GG as a multiplayer map creator - marketing the multiplayer server product as the primary focus of GG as a development tool.
I know this is hardly likely to suit a fair few of us here - but it wouldn't be shutting out existing users, or even dropping development on it as a general game maker - but it would maybe dispel the notion people always seem to have of GG being an easy "unity"/unity rival - it's not a magic dream machine every-genre game-maker, I don't think it ever will be, but maybe here is a market that can be 'tapped into' effectively before everyone jumps ship for something else?
I don't think this approach would really take very long to do either - all the code is already there, so port to a standalone which can get the core updates from GG as it goes along surely wouldn't take that long? Certainly not as long as some of the other updates are taking.
I could expand more on this vision easily (small store for low priced mp levels (up to £1), etc etc) but I think I've talked enough already.
I would be very interested to hear Lee & Team's input on this, and of-course the community.
FINALLY:
Here's a multiplayer map I published in showcase board (which seems very empty!):
(Click Here)
Which is a good example of what can be knocked up in a
matter of hours with stock mediaCustom Mac Pro (2014): macOS 10.12 (Sierra) and Windows 10 Pro:
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