Hey Defy!
I try to make this brief and to the point:
Quote: "EBE, Is this the Easy Builder Editor for rooms/buildings? If so, I can work out from some posts here on the forums this is not available yet?
Is there much info on this part of the editor (videos etc), such as will it be using a segment system like fpsc or will the fpsc segment system be implemented?"
From what I have seen, the EBE is
somewhat similar to the old segment system, however, there is no telling how much of that will change and what the final product will look like. Personally, I started to rely way more on modular pieces and models. Wizard of id has a lot of recommendable stuff on his store page.
Quote: "2. Has there been any updates to accommodating large numbers of npc / AI in one scene?
Such as too many waypoints causing AI problems has this been addressed?"
Bugsy is working on optimising enemies to have a scene support more of them, however I too have not yet experienced problems with my waypoint scripts. I'd say that, depending on rig you can go as far as having about a dozen enemies active at once and the scripts
should work. Personally I rarely to never go above 5. (A map can, however, have plenty of enemies as long as you spawn them. But you know that!)
Quote: "
3. Animated doors? Maybe this has been working or in editor for awhile, something I have never used just interested if this works."
Sure! I have plenty of different doors up and running. Not that much more complicated to set up as back in fpsc. You can have pressure pads, keys, triggers to unlock them...the whole videogame shabam! There are many on the store if you want to get started. (Also some in the stock media if you want a blueprint to import your old ones from FPSC)
Quote: "4. I noticed a few threads mentioning Steam hate, and something about people pushing out games to early.
Then I read something about a problem with compiling a game. So my question is can we save games now, and has anyone found a limit on level/data limits?"
Nothing important! GG does of course not have the most rosy reputation but I've seen that if you deliver a decent game nobody cares.
The hate is often geared more towards terrible games that deserve it rather then the engine they run on.
I've played games with up to 6 levels and find GG builds to be way more stable than FPSC ones (I know this doesn't say much, but hey, you've been with us in the same boat. I remember your tutorial on stitching levels together manually for the final build ^^)
As far as data limits: The memorycap is still there! (yaaaay!
) but I have never come close to hitting it with my levels and they have conventional map sizes for the kinds of games I make. I'd say your fine as long as you keep optimisation in mind. Fathers Island, Ertlovs Game currently on Steam, has huge levels for example.
I hope that was somewhat useful, buddy! Happy developing.
-Wolf