Scripts / entity sound

Author
Message
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 3rd Nov 2016 12:44
Were do i change the walking sound of an entity like the road or paving?

Windows 7 Professional 64-bit
Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 5th Nov 2016 21:31
i would like to change the sound of the road when the player walks on it,
juts need for someone to tel me were to do this

Thanks again for any help.

Pcs.killer
Windows 7 Professional 64-bit
Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
smallg
Community Leader
19
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 6th Nov 2016 00:01
i think this is related to the material in the fpe file but i don't know if it works yet or not.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 6th Nov 2016 06:35
Thank you Smallg.
i will look and see if i can find something there
Windows 7 Professional 64-bit
Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 6th Nov 2016 06:50
thanks again Smallg , it worked , i changed the material number in the fpe file and then restarted gg and then it was fine



Windows 7 Professional 64-bit
Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs), ~2.7GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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