Free Models and Media / Anyone fancy making some platforms?

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AmenMoses
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Posted: 30th Oct 2016 19:57
I've posted a free script (ezplatform.lua over on the scripts forum) but can't find any entities that are suitable to make impressive demos with it.

Something like the ones in Portal would be really cool.
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Belidos
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Posted: 30th Oct 2016 22:23
Any specific size or style? If I get time tomorrow i'll knock some together.

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Belidos
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Posted: 30th Oct 2016 22:59 Edited at: 30th Oct 2016 23:00
Here's one I quickly knocked up for you ...



It's on an 8x8 grid, so you can press B twice and tile it.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.

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Belidos
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Posted: 31st Oct 2016 09:24 Edited at: 31st Oct 2016 09:24
Here's another one.


i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.

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Bolt Action Gaming
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Posted: 31st Oct 2016 14:35
Very nice! Thanks for the stuff
AmenMoses
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Posted: 31st Oct 2016 19:38
Wow, that was quick. I'll try them out in a bit and see how they look.
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AmenMoses
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Posted: 31st Oct 2016 21:00
https://vimeo.com/189697012

Platforms look great, is there anyway of changing the collision mode on the second so the player can stand on it properly?

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Belidos
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Posted: 31st Oct 2016 21:08
In the FPE file change collision mode to 1

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
Belidos
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Posted: 31st Oct 2016 21:18 Edited at: 31st Oct 2016 21:20
Just watched the video, i'm quite pleased at how the second one came out |(despite putting the wrong collision mode in the fpe), didn't have as chance to test in in GG myself, so glad it came out alright. I think I might make a set of gangways, stairs, and ramps in that style when I get time.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
Belidos
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Posted: 31st Oct 2016 21:26 Edited at: 31st Oct 2016 21:36
Hmn, ive just checked it, it already is collisiuonmode = 1, and in gameguru you can walk on it fine for me, it may be something in your script. I assume that you are moving them by turning the collision on and off, it may be that when you turn the collision back on each time your setting it to box collision.


i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.

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AmenMoses
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Posted: 31st Oct 2016 22:08 Edited at: 31st Oct 2016 22:15
Hmm, any idea how to set collisionmode from within Lua?

Aha ... SendMessageI("collisionon", e, 1);

Anyone have a list of all the SendMessageI commands with parameters?

Actually, I thought it had worked but it didn't stick, the player lands on the platform and then next frame falls through so collision isn't turned back on properly.
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Belidos
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Posted: 31st Oct 2016 22:43
CollisionOn(e) and CollisionOff(e) are the commands, but I have no idea how they are used, I would assume they're supposed to turn off collision and turn it on using the fpe setting.

Just as a quick test, try adding forcesimpleobstacle = 3 to the FPE and see if that makes any difference, I've a feeling it's only for AI but it's worth a shot.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
AmenMoses
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Posted: 31st Oct 2016 23:07
Nope, didn't make any difference.

Yet another annoying 'feature' in GG.

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Belidos
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Posted: 1st Nov 2016 06:00
OK, after messing about I've found that if I put it as always active it switches to boc collision, is yours always active, if so does it need to be always active for the script? If yes then I don't know what can be changed as that would be a wuirk of the engine not the model.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
AmenMoses
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Posted: 1st Nov 2016 19:18 Edited at: 1st Nov 2016 21:05
I'll have a play later once my grandson goes to bed (he's playing Tomb Raider on my beast at the moment)

Nope that didn't help either.

I've sent an email to Lee about it.
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