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Feature Creep / Quick search for entities

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gd
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Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 27th Oct 2016 23:05
A quick search for entities with real-time updates or just press enter for results; either will do.
When you are just looking for that little rock to finish your scene, but never remember where it is. You can spend loads of time searching when this can be better spent building great maps. When you have gb's of assets this can take time to sort through them all.
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smallg
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Joined: 8th Dec 2005
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Posted: 28th Oct 2016 15:32
We wish, this has been requested so many times already over the years but one of those things that Lee doesn't want to include for some reason, maybe one day we'll get a decent, easy to use entity selection method
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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gd
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Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 29th Oct 2016 01:02
That would be great
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Unspokenbond
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Joined: 28th Nov 2016
Playing: GameGuru
Posted: 6th Jan 2017 05:38
This would so rock!!!
Still learning LUA but 'attempting' to build my first game
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F l a t l a n d e r
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10
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 2nd Mar 2017 18:15
Unspokenbond wrote: "This would so rock!!!"

I concur!!!!!

smallg wrote: " maybe one day we'll get a decent, easy to use entity selection method "

This would be too much like a database/business code. He probably would rather have a 3rd party do this. I had one for FPSC and maybe I'll load up VB6 on my computer and try to work something out. No promises.
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MrEaKing(YT)
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Joined: 9th Mar 2017
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Posted: 18th Mar 2017 04:12
I must agree, this would be a great help, or even to rework the folders for the dlcs so it drops all furniture into a furniture folder all characters into a characters folder it could have sub folders but something that makes it easier to navigate the library. Pretty sure I saw a cash register spent about 15 minutes looking for it when I needed it couldn't found it so made my own. lol
smallg
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Posted: 18th Mar 2017 13:32
dont forget to vote for it on the new list
https://www.game-guru.com/feature-vote
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
MrEaKing(YT)
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Joined: 9th Mar 2017
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Posted: 20th Mar 2017 08:15
voted... and got thinking if you open up the entity folder and have it on list mode showing folders bar. Then use the windows search its not a bad substitute for finding things. Still have to alt-tab but better then searching folder by folder. Just thought I'd share it in case it can help other people.
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Location: Hertfordshire
Posted: 20th Mar 2017 08:23 Edited at: 20th Mar 2017 08:29
In my opinion this is one of the most important UI fixes we need, it's horrible when you have thousands of models and no way to tag/categorize them for easier searching without physically sorting and moving the models, which then leacws you with the issue of downloads and multiple copies of entities in different locations.

Quote: "dont forget to vote for it on the new list
https://www.game-guru.com/feature-vote"


I can't see it on the feature list at all. Closest thing i can find is:

Entity Search Events
Type a name to find entity instances in a level, ability to go to entity locations and delete the selection. Use existing group highlighting system.

What we need is a better way to search for out items in the entitybank before we place them.

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Teabone
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Joined: 8th Jun 2006
Location: Canada
Posted: 21st Mar 2017 02:20
This has only recently become a problem for me now that I have 1000s of entities in so many folders. Because packs become their own folders, its not as simple as having everything categorized. There is actually no possible way to search for these things in Game Guru you have to open Windows Explorer and search from there.
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