Scripts / how do i make NPC talk?

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nuncio
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Posted: 27th Oct 2016 22:09
hi there!
i have two questions
1.
i want to make an intro video for a game and i need a character to talk a while in front of me so i can film this. i would make an own audio to play then but i need the animation. i have the character "dylan", an fbi agent (??) from the store. i need him to stand in front of me and just talk. i have seen the talking animations when i worked with it in fragmotion so it must be possible to trigger this somehow?

2.
how do i make this? the character is standing in front of me. i get "press e to talk" and when i press e the npc talks and some lines are displayed. then he keeps on talking and another line appears, after a few lines he finishes. this would be a nice alternative for a video, maybe better but i just got it working that the character talks but i can't start it with e.
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Gtox
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Posted: 28th Oct 2016 14:31 Edited at: 28th Oct 2016 14:42
You need to get the animation frames for the talking animations, and then play them using the PlayAnimation(e) command. You'll need to use a flag of some sort to check whether or not the animation has started, otherwise the animation will start x times per second (whatever your frame rate is) and will never actually play.
For example, if your animation frames are 300-350, you could use this code.

You could use the Prompt command with a timer to show the text, with a variable to determine which line is displayed. The duration is in milliseconds.
For example

The timer duration will depend on how long that particular line takes to speak - you'll have to use trial and error to work this out.

Edit : I'm guessing that the talking animation is just lips moving, and not actual lip-synching, so you should use LoopAnimation(e) rather than PlayAnimation(e)
Belidos
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Posted: 28th Oct 2016 15:36
Well, i do it this way ......


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granada
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Posted: 28th Oct 2016 16:18
Great stuff Belidos,that realy cheered me up.he is one cool guy .

Dave
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nuncio
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Posted: 29th Oct 2016 01:47 Edited at: 29th Oct 2016 02:01
@belidos: great this is what i want to do! trigger a video when standing in front of the NPC.
@gtox: this looks right! i have no idea how to even get a lua script working. can i copy these into a new lua file or do i need more? when i try the second script i don't get "press e to talk"

in frag motion i get the talking animation is 3000 - 3412 can that be?

can you help me make a complete script of this?

is it possible to display a line like in the second and make tha talking animations as long as the text is displayed?


EDIT
the first script works! thank you for this!
http://www.nuncio-rap.de
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Gtox
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Posted: 29th Oct 2016 06:55
The second script should work as is, as I tried it myself - I'll attach it here.

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Belidos
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Posted: 29th Oct 2016 12:46 Edited at: 29th Oct 2016 12:46
Quote: "@belidos: great this is what i want to do! trigger a video when standing in front of the NPC."


This is the pot I made when I first did it:
https://forum.game-guru.com/thread/215419

I used a piece of software called Crazy Talk 7, you take an image of a character, mark some points around it's face, eyes, mouth, nose etc, then you add the audio and It syncs the lips, after which you can add a background and save it as WMV. When I made that post you could get it free on the cover of a magazine, unfortunately that was some months ago so it's not free any more. However the newer version (Crazy Talk 8) is not that expensive ($49) and you can get a trial of it from here http://www.reallusion.com/crazytalk

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nuncio
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Posted: 29th Oct 2016 18:21
@gtox: yes, this also works now! thank you for this! now i can start working on my intro cutscene
@belidos: this is great but i don't want to spend more money for my project anymore. i had a budget that is already away. but i will take a look at the trial version. but ths is really a awesome idea
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti

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