I've seen loads of GG games on Jim Sterlings channel. He can be a biased as the next guy. I agree though generally, games like this are the worst advertising GG can get, no effort or though involved in this. A cash in by someone who is out to make a quick buck. It could be, as said a deliberate troll, but if so a dedicated one to spend the $75 or more to put up on Steam. I can't see how it could ever make it's money back. Who would buy an indie game or any game for that matter without at least watching a video or viewing screenshots? Perhaps some think at less than a dollar they will take a chance...
Regardless of peoples opinion of Jim Sterlings channel and his modus operandi, I can't say I've seen an unfair GG game review there. Yes some games he has reviewed are quite good for GG, but only for GG, as games they are really not that good. We here will always see it differently to someone who has never used GG at all, or only heard the name mentioned. We can see touches that take some time in GG, but people who don't use it will never see that picture.
I've thought about getting a game on Steam myself over the years. But as said above, I agree GG is not really there yet to make something good enough. I'm starting to think it never will be, it's had plenty time to get sorted, but even now years after release, I can slow it to a crawl with just a few trees in a circle. It badly needs the much vaunted graphics update that was being bandied about last year, then forgotten. That along with far better AI and physics support - why is it most things have to be worked around when we have a physics engine built in that could do the job a million times better?
Games like this only serve to show how bad it can get when you have a silly amount of AI dropped down. I say silly, silly for GG. There are engines/games that could handle that many enemies and still run pretty well. We're almost at November and still this EBE is nowhere in sight. This year for me has seen virtually no progress at all. A few extra lua commands have been thrown at us, which is good, but the actual engine itself just seems stuck in time.
I got the new remastered Skyrim today. The minimum specs are listed as an I5 cpu. It runs fine still on my Q6600, which as anyone will admit is no I5 beater. The game defaulted me at Ultra settings, because I have a decent GPU. So if my system can run that fine, GG is really showing some major issues to be as slow as it is in comparison. In Game Guru, you couldn't even make one area from that game and keep up to 60 fps. It would also have little chance of being as good looking either.
So, poor as this game is. GG has a long way to go to be considered a decent engine. After spending so long with it and getting quite used to how it works, I'm starting to think I really have wasted my time and should have spent it on a better engine
I can do all sorts with it and feel ready to start something, but every time I seriously start something, the speed issue always, always kills it. I ran an old DB demo I did years ago, I always though THAT was slow, yet it flew like butter smooth silk in comparison. Way faster and smoother than a blank map in GG, sad to say.
The best way to combat this is to get GG up to scratch! That way some of us might be able to release something decent!
SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.