As we all know realtime shadows kill the FPS at the moment, how about a shadow resolution slider in the tab tab panel. Just like we have with lightrays. And also have the engine disable shadowing altogether, if its, say 300 units, or definable, inside the fog. Big FPS increase I think could happen.
Anyone have any thoughts on this?
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.