Product Chat / Shadow Detail

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Tarkus1971
Audio Media Maker
9
Years of Service
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Joined: 24th Feb 2015
Location: England, UK
Posted: 23rd Oct 2016 10:24 Edited at: 23rd Oct 2016 10:24
As we all know realtime shadows kill the FPS at the moment, how about a shadow resolution slider in the tab tab panel. Just like we have with lightrays. And also have the engine disable shadowing altogether, if its, say 300 units, or definable, inside the fog. Big FPS increase I think could happen.

Anyone have any thoughts on this?
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
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Belidos
3D Media Maker
8
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 23rd Oct 2016 12:18
Erm, do t we already have that? Right above the lughtray slider?

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Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 23rd Oct 2016 13:33
that is the darkness and amount of shadow I think but not the resolution. I might be wrong,
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, Asus GT970 STRIX 4gb Nvidia gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit, Novation Ultranova Synth, Waldorf Blofeld Synth.
3com
10
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 23rd Oct 2016 15:01
Playing with shadow resolution might help, even the ability to make entity "shadow able" or does not, also might help.
Ignore if shadows effect entity than are not into the scene.

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