Hi
I am assuming that by the presence of
SetLimbIndex(e,v)
RotateLimbX(e,v)
RotateLimbY(e,v)
RotateLimbZ(e,v)
in global.lua
That it is possible to animate and object directly rather than using built in animations.
When I look at models(entities) the limbs(bones) seem to have names not indexes.
Do any of you know if there is a way other than trial and error to find the index for a limb.
Thank you in advance for you assistance.
R.
Quod cito fit, cito perit.