Product Chat / System Prompt / Text - Help

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gd
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Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 18th Oct 2016 20:41
Hi guys, not sure if this has been covered before.

Can you change the system core prompt location as I need it in a different location. What I mean is, the default text that comes up when you come to a door, weapon, object, ect.

Any help would be very appreciated.

Thanks guys.
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 18th Oct 2016 21:04
Nope, it's hard coded, you can use the text command instead to place text at a different location,


Text(X position %,Y position %,text size 1 to 7,"actual text") ----- puts your text starting at the X Y coordinates and in the size you specify

TextCenterOnX(X position %,Y position %,text size 1 to 7,"actual text") -----puts your text cantered at the X Y coordinates and in the size you specify

TextColor(X position %,Y position %,text size 1 to 7,"actual text",red,green,blue) ----- puts your text starting at the X Y coordinates and in the size you specify in the colors specified at the end (ie pure red would be 250,0,0 etc.

TextCenterOnXColor(X position %,Y position %,text size 1 to 7,"actual text",red,green,blue) ----- puts your text cantered at the X Y coordinates and in the size you specify in the colors specified at the end (ie pure red would be 250,0,0 etc.)

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AuShadow
GameGuru TGC Backer
10
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Joined: 2nd Dec 2013
Location: Australia
Posted: 18th Oct 2016 21:12
To expand on what belidos said the prompts can be moved by modification of the scripts relating to said doors and weapon pick ups and such.
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Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 18th Oct 2016 21:39
Oh I also forgot, there is one way to move prompts, but only to a fixed location..

PromptLocal(e,"text")

This will place the prompt text at the origin point of the entity it is on.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
gd
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Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 18th Oct 2016 23:15
Thanks guys, I know about the other text option but I just mean the hard coded option.
I know Lee B wants to make a lot editable by lua. Maybe this would be a good option to have in a new update of GG.
What do you guys think?
Dark Base 900 Pro OJ: Rampage V Ed.10, i7 6950x non-OC, DDR4-3333 64 GB RAM, Win 10/64, Asus Strix GeForce 1080 x 2 MDA mode, Water cooled with an old Victorian cast iron radiator and a industrial leather belt driven fan - That's what you call Steampunked.

Laptop - M17xR3
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Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 18th Oct 2016 23:22 Edited at: 18th Oct 2016 23:22
Quote: "Thanks guys, I know about the other text option but I just mean the hard coded option.
I know Lee B wants to make a lot editable by lua. Maybe this would be a good option to have in a new update of GG.
What do you guys think?"


What would the point? The text command does almost everything the prompt command can, in fact more, and better, and you can have as many lines on screen as you want. The only thing the prompt has that the text command doesnt is the inbuilt timer, but you can use LUA timers. Would probably be better for Lee to add more features to the text command rather than add stuff to the prompt command.

i5, NV960 2GB, 16GB memory, 2x 2TB Hybrid, Win10.
i3 , Intel integrated graphics, 6GB memory, 512GB Generic SATAIII Win8.1.
Intel Celeron (duel Core), Radeon integrated graphics, 4GB memory, 180gB Generic SATAII, WinVista.
Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
gd
8
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Joined: 21st Jul 2016
Location: Small Darkroom with no red light
Posted: 19th Oct 2016 01:22
What I mean is make it so you can move the prompt use these feature lol
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Laptop - M17xR3
PM

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