Hello,
I just did setup Test-Levels, using the contend of the Expansion Pack DLC (from the folder "Metro Theater" and "WW2").
I put the Entities with an Ilumniation layer inside my level, set at the Shader Options the "Entity Shader" to "Highest" to activate the Ilumination (like it usually works) ... but noting happend.
Please take a look to the items. I think, the reason might be, the naming of the textures?
F.e. the "Lobby Wall Light" ("Metro Theater"):
Lobby Wall Light.fpe reads: "textured = milkglasslight_d2.dds"
but theere is no milkglasslight_I2.dds, only milkglasslight_I.dds.
Might be I misunderstood something, or did something wrong?
I created Ilumination maps for other contend on my own. seweral times. It all worked finally out the way, I wanted to set it up in GG.
Please do also take a closer look at the Normal maps and Ilumination maps. Some maps seemed to be somehow mixed up "Metro Theater":
F.e. the Noraml and Ilumination Maps of the Ladies Sign,
the Noraml and Ilumination Maps Gentlemen Sign and
the Noraml and Ilumination Maps Exit Sign.
With the iluminated contend from WW2 Folder I experienced similar problems, that the ilumination did not work.
Did someone experience something similar?
Or might it be my mistake?
Please do let me know.
I am really amazed of all this contend and want to use it inside my Levels.
That is really great contend
Best regards,
R.E.Z.