Not sure if I've got right your point, anyway "Hide(e)" and "Show(e)" might help, I thought.
If you edit some trigger script you'll notice it start such as:
if g_Entity[e]['plrinzone']==1 then
-- here is a good spot to place "Hide(e)" without quotes.
end
Since I don't not if you want dissapears (hide) the sound trigger (???) or maybe any other entity as well ; in last case you'll need reference the entity number (ID). You can get this number in statbar when mouseover the entity, is usually something like 7{7000}, in this case you should write
Hide(7)
or
Show(7) for display the entity again, if you want to.
so when player run into the trigger, the entity you want, will be hidden.
hth
3com
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