Product Chat / Performance Improvements? Not for me...

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Duchenkuke
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Posted: 7th Oct 2016 18:36
Hey Guys,

I've seen people talking about pretty big performance improvements since the latest update.
Well, there is nothing better for me... Can anybody tell me what file makes the big difference?
I had to restore my backup of my game for a halloween update I am working on. Maybe I overwrote an important file..
My Game runs at 18 fps at times and thats not good. I hope you guys can give me a hint


LeeBamber
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Posted: 7th Oct 2016 21:33
if you post your system specification (CPU and GPU make and model) in your signature profile, any reference to performance and graphics can quickly be augmented with an understanding of your system. Thanks! Expect a performance boost in the next update.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Duchenkuke
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Posted: 7th Oct 2016 21:40
Done! I dont know when it will show, so I post them here.

Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, AMD Radeon R9 270X
Windows 10 64bit - Intel Core i7-2600 CPU @ 3.40GHz, 8,0 GB Ram, AMD Radeon R9 270X
synchromesh
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Posted: 7th Oct 2016 21:46 Edited at: 7th Oct 2016 21:46
That really should be flying !!!
I have half that and can pretty much run anything at a good speed ...
Perhaps you could create a standalone and see what I get from your demo in comparison ?
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Belidos
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Posted: 7th Oct 2016 22:26 Edited at: 7th Oct 2016 22:27
Not bad specs, the Sandy Bridge processors were notorious for lower performance than they should be capable of when used in some mainboards, but it should still perform really well.

As to why you didn't see an improvement, as it was an LUA tweak that gave the performance, i would assume the improvement came via the processor, or via memory rather than the GPU, so it may be that the improvements only really effected systems with newer generation processors, or certain configurations of components.

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Q6600, Intel integrated graphics, 8GB memory, 512GB Generic SATAII, Win7.
Duchenkuke
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Posted: 7th Oct 2016 22:42 Edited at: 7th Oct 2016 22:45
oh okay... Thanks for your replies so far. And synchromesh I can give you a Key of my game on steam, then you can see for yourself.
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synchromesh
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Posted: 7th Oct 2016 22:53 Edited at: 7th Oct 2016 22:54
Quote: "synchromesh I can give you a Key of my game on steam, then you can see for yourself"

Sure I would love to try it out and see if what results I get ...
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yrkoon
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Posted: 8th Oct 2016 04:37
Duchenkuke, and you are positive that GG is REALLY using your Amd GPU ? That 18 fps seems like a magic number to me telling that the cpu-internal HD2000 GPU might be in in use. With my Nvidia gear, I had to specifically Set gameguru.exe to use the Nvidia, the General setting to use the high-performance GPU was bringt constantly ignored, resulting in similar Frame Rates.
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Duchenkuke
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Posted: 8th Oct 2016 09:43 Edited at: 8th Oct 2016 09:43
hmm okay.. How can I change that?
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Posted: 8th Oct 2016 11:30
@Duchenkuke.

I don't think you need to change a thing just be sure your monitor lead is plugged into your AMD Radeon R9 270X card and not the mainboard. Also you can press F11 in game test mode until the Hardware info is shown this will show which card GameGuru is using. Some laptops with two cards shairing the one Monitor out plug is when you could end up using the slower card.

When you installed the R9 270x it should automatically shut down the HD2000 that's part of the Intel Core i7-2600 chip, you can check if it's shut down by right click on your Windows icon bottom left of desktop screen (the one you use to shut down your computer) then left click on the system tab, see the Installed memory(RAM): 8GB if it also says some thing like this (6.94 GB usable) this tells you that the HD2000 is taking 1GB of RAM and is not shut down. As long as the Monitor lead is plug into the R9 270x then all is ok, if you need that extra RAM the HD2000 is taking you would have to shut it down with the mainboard BIOS (basic input/output system). on startup

BTW Great to see your Game on steam, I tested it on indiedb on the 25 July and said you were onto something good with Hunted one step to far great work, I got it as soon as it came out on Steam.
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Duchenkuke
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Posted: 8th Oct 2016 11:59 Edited at: 8th Oct 2016 12:00
Oh, thank you And thanks also for your detailed post. I think everything is okay, I checked like you told me and I don't see any of the ram not being available. When I pressed f11 in testing mode, it said that Radeon R9 200 Series is in use.

As far as the game goes, I am working on a pretty big update ( Halloween update ) wich will feature a new enemy as well.
I just need to tweak him the way I want him to behave, but that's not easy for me.
Maybe you have an Idea?

https://forum.game-guru.com/thread/216455
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Posted: 8th Oct 2016 12:14
@Duchenkuke.

Wish I could help but I know 0% about that sort of problem, but I know the Halloween update will be great.
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synchromesh
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Posted: 8th Oct 2016 12:36 Edited at: 8th Oct 2016 12:46
Hi Duchenkuke
I have been testing your game .....
My specs are ...
CPU: intel (R) Core (TM) i3 - 4160 CPU @ 3.60 GHz
GPU: Geforce GTX 750 TI
Mem 6GB
O/S: Windows 10
DirectX: 12

On level 1..... I get 20 to 25 fps
On level 2..... I get 30 to 35 fps
On level 3..... I jump up to around 35 to 55 fps

Its a great game .... very playable and still seems to run smooth for me ...The statue following did freak me out a few times
In the areas you cannot go .... you could make the trees static and turn off the physics giving you better fps
In the indoor areas .... Have you turned the sky and ground off using "goindoors.lua" again this would improve fps ( if you haven't already. )

Lee says to expect better fps in the next update so your next build may improve drastically
Also as I mentioned .... Your minimum specs are the GameGuru " Bare minimum " to run GG ....anyone purchasing your game with those minimum specs may struggle giving you bad optimisation reviews ...

All in all its a great game, very atmospheric and keeps you on your toes .. Well done
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Duchenkuke
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Posted: 8th Oct 2016 12:47
Thank you very much for the nice feedback

Never heard of goindoor.lua, will check that out! What system specs should I use then ? Can you give me a link or something? I have no idea^^
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synchromesh
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Posted: 8th Oct 2016 13:09 Edited at: 8th Oct 2016 13:10
Quote: "Never heard of goindoor.lua, will check that out! What system specs should I use then ? Can you give me a link or something? I have no idea^^"

Try this for a test ..... Open GG ....Place a start marker place a trigger zone in front of it with " goindoors.lua" ...when you hit the trigger it should turn the sky and ground off increasing your fps ...

Normally of course you would put this with your start marker indoors so it turns off right away when you start or when you enter a building that is preferable sealed behind you ..... if you then want to go outside later in the level you can place another trigger by the exit with " gooutdoors.lua" attached turning it back on before you go outside ....if done correctly the whole thing will be unnoticed ....

Both Scripts are already in your scriptbank folder
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Duchenkuke
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Posted: 8th Oct 2016 13:14
oh cool ! Okay will try it thanks
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synchromesh
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Posted: 8th Oct 2016 13:32 Edited at: 8th Oct 2016 13:38
Quote: " What system specs should I use then ? "

Personally for minimum specs I would go for something like this ( a little more like the recommended )

Intel Quad-Core (i3 2300) or AMD Octo-Core (FX 8150)
Memory: 4 GB RAM
Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater, 2GB Video Card (Minimum Shader Model 2.0)
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 8 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers

Then raise the bar to an I5 / I7 processor 8 gig of ram and above ( higher Gfx Card ) for recommended ....
You may lose a few sales on low end systems but get less bad reviews about speed and better ones about the game in general ..
But that's just my opinion on what I would do ... Not to many actually read the specs surprisingly so you will still get low end sales .... but at least if they do mention speed and they are low end you have an answer

Hope I'm helping here
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Duchenkuke
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Posted: 8th Oct 2016 13:55
Thanks. Will change them as soon as I get back from work.
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Posted: 8th Oct 2016 14:32
I would go along with synchromesh but this game and father's island will run on low end computers.
synchromesh has not said but I would guess his tests was at 1080p. like most Steam users
If GameGuru would let you change the screen res from the menus then the FPS would jump up.
Most customers don't want to change the desktop res before starting a game and most don't know that GameGuru uses the desktop res for the game res

To make my point see test below

CPU Intel G2020 @2.9Ghz
GPU ATI HD 4730 (512mb VRam)
6Gb Ram DDR 3

Tested at 720p

On level 1... I get 15 to 25 fps
On level 2... I get 25 to 45 fps

GameGuru is a hard engine to understand heres another test

A10 7700k Quad-Core Vs A6-3670K 2.7GHz Quad-Core both using their onboard graphics.
Both tested on a game map of mine the A10 7700k is only 4 or 5 FPS Faster. which is about 10% Faster
But test them on a game like Call of Duty and the A10 7700k is 100% faster.

So changing the screen res on the fly like AAA Games would be a great help to some Steam/GameGuru user.
I hope some day this will be added by Lee.

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synchromesh
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Posted: 8th Oct 2016 15:06 Edited at: 8th Oct 2016 15:06
Quote: "So changing the screen res on the fly like AAA Games would be a great help to some Steam/GameGuru user.
I hope some day this will be added by Lee."

Good idea !!!

Yes my test was at 1080p ... Your right ...It would make a huge difference ..
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DVader
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Posted: 8th Oct 2016 15:46
Quote: "So changing the screen res on the fly like AAA Games would be a great help to some Steam/GameGuru user"


Pretty sure Game Guru already does this. It lowers the res when fps drop below 60 I believe. You can disable this in the setup, but by default it is already enabled.


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granada
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Posted: 8th Oct 2016 15:54 Edited at: 8th Oct 2016 15:55
this information,along with other tips would be great if added to a sticky post someware so we can all looke these little bits of information up (sorry for jumping in here)

Quote: "I would go along with synchromesh but this game and father's island will run on low end computers.
synchromesh has not said but I would guess his tests was at 1080p. like most Steam users
If GameGuru would let you change the screen res from the menus then the FPS would jump up.
Most customers don't want to change the desktop res before starting a game and most don't know that GameGuru uses the desktop res for the game res

To make my point see test below

CPU Intel G2020 @2.9Ghz
GPU ATI HD 4730 (512mb VRam)
6Gb Ram DDR 3

Tested at 720p

On level 1... I get 15 to 25 fps
On level 2... I get 25 to 45 fps
"


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Ertlov
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Posted: 8th Oct 2016 16:06
Father's Island gets only 2-3 fps more from the latest updates, but I can create new maps that are highly sophisticated and run now on 80fps+ even with occlusion de-activated.
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Posted: 8th Oct 2016 16:12 Edited at: 8th Oct 2016 22:09
Seem to have a bit of time on my hands today so re-tested at 1080p thinking it won't run on a 512Mb card but it did.

Connected computer up to my 1080p monitor, game setting on medium as before and screen res now 1080p

On level 1... I get 13 to 16 fps
On level 2... I get 19 to 22 fps

We can now see how much 1080p drops the FPS against 720p

If we did have a way of dropping screen res in game I guess Steam users would still leave bad feedback because they can't play at 1080p with high FPS, a lot are moving over to 4K can't see them being happy with 1080p in a few years.

As for the OP, I found no speed boost with the last up date playing the GameGuru game demo's, so I had no idea what others were talking about. But I fired up my map and boy did I see a boost. I moved the draw distant and fog to twice the distant and move up to high setting with only a small drop in FPS. Good Job Lee.

Duchenkuke if you are not seeing a speed up could be because your game is all trees and grass and my map has about 10 trees and small bit of grass and 3000 entites, thats the only thing I can think of.
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Duchenkuke
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Posted: 8th Oct 2016 18:07
Yeah, well we will see what happens. Lee told us to expect an improvement in the next update.
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Posted: 8th Oct 2016 20:44
@DVader

Dynamic resolution was added to version V1.1 about 1 year ago.

This is what GameGuru said at the time.

"Dynamic resolution: If the draw count is high and fps is below 60, the resolution will dynamically adjust to improve frame rate"


So it lowers the rendering resolution internally dynamic to keep an FPS target. Its basically to give you the best performance by lowering the internal resolution but keeping your output resolution the same i.e 1920x1080.
Dynamic resolution would be at work with all resolutions used with the GameGuru engine. You will always get a bigger jump in FPS by lowering the actual screen resolution, Dynamic resolution just lower the entities resolution within the screen resolution and will make parts of the game look blockly in places.

Can't say I've see it at work with GameGuru myself. But it is a very big part of the engine that runs Halo 5 on Xbox One and it clear to see it at work there.
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Jerry Tremble
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Posted: 8th Oct 2016 21:11
By chance have you turned off Bloom?
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Posted: 8th Oct 2016 21:31 Edited at: 8th Oct 2016 22:05
Hi Jerry
Not by chance it's always off as you can see I like to play around with slow computers if I turn bloom on it brings them to their knees.

Edit:- the test of Hunted one step too far is a steam game and files not messed with, had a look at the Visual.ini file and Bloom is set at 20
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