The FBX pipeline only does static entities right now. So Maya will be difficult to gets things into Game Guru with out going thru another program.
Than animated back ground menu is still a WIP so just a pixel shift in the script file that controls that. There is a twitch video that explains the menu system. I will have to look for the video number.
Fire, particles, and dynamic are still pretty much hard coded and we have limited control over these.
For cinematic videos in the game you can turn off the HUDS and capture a fly thru of your map. There is not a programs camera path yet to do this other wise. Movie formats need to be in WMV format.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.